Winter Voices Prologue: Avalanche (PC)

£3.99
or 6 024 Blue Coins
PEGI 16

SCREENSHOTS

GAME SUMMARY

Winter Voices Prologue: Avalanche (PC)

Rating: 3.7 (33 votes cast)

Winter Voices is a narrative-driven, episodic, role-playing game set in an imaginary and timeless world at the start of the Industrial Revolution. Players control a 24 year-old heroine as she deals with the death of her father. She must journey through the heart of Winter and battle her worst enemies – her own personal demons.

The first season of the Winter Voices series is comprised of seven downloadable episodes, each unraveling new elements of the character’s tale.

Winter Voices combines “point and click” real-time gaming with strictly defensive turn-based combat. As the game alternates real-time dialog and world exploration with combat, players will experience turn-based psychic warfare.
 
Key features:

  • mature and creative narrative, exploring human consciousness and immersing in an evocative and chilling role-playing experience
  • sophisticated and thought provoking gameplay: the player engages in “defense of the mind” mechanics, as the character is overwhelmed by memories and fights against her own inner demons, fears, voices of illusion, guilt, madness,…
  • tactical... with a twist: strictly defensive turn-based combat
  • wondrous and unusual world: an imaginary and timeless world at the start of the Industrial Revolution
  • dynamic soundtrack: keeping to the theme of self-discovery, haunting melodies guide the player, setting a dark, intriguing mood to match the character’s cold journey and mysterious past

Episode Prologue - Avalanche: A drama is unfolding in a tiny village buried in snow, lost in the depths of a Three-River Principality valley. A sudden death, a now-hostile home, new sensory capacities rising like a storm and the departure towards the unknown, the only means to escape besides death, has become inevitable... The newly-orphaned heroine is pushed to leave her father’s village by the voices of her unconscious mind. The long journey to find answers will lead you through many events to overcome anger, sadness, pain and fear and finally unveil what is whispered by the voices of Winter.

Notice: Winter Voices’ episodes are not playable as stand alone. Each episode must be played in order.

© 2010, beyondthepillars sas . All rights reserved. Winter voices is a trademark registered in France and/or other countries. All rights reserved.

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System Requirements

    • OS: Windows XP / Vista / 7
    • Processor: Intel Pentium 4 3GHz / AMD Athlon 64 3000 +
    • Memory: 1 Gb (2 Gb for Vista)
    • Graphics: 128 Mb
    • DirectX®: DirectX 9.0c
    • Hard Drive: 500 Mb
    • Sound: DirectX 9.0c

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REVIEWS

Winter Voices Prologue: Avalanche (PC) review

By mbpopolano24 posted 3rd March 2012

A very nice little game. Original and engrossing story, being an indie is of course very limited in graphic and overall resources. I like the skill systems very much, it is deep and well conceived. My opinion is that with a bit more of effort and resources this game could become so much more. I am digging in the next episode right now.

Winter Voices Prologue: Avalanche (PC) review

By alium posted 22nd January 2012

My native language is french, so even though I usually prefer to play games in english, I made an exception for this one, expecting to appreciate the literature.

I was disappointed because I consider the text very childish and repetitive.

The story is simple so far, your father died. He never spoke much, even to you, so you don't know much about him other than he was respected by everyone in the village and he came from the city.

You must "fight" shadows and hallucinations quite frequently, and they talk a lot, which would be great if they didn't always regurgitate the same message with different words endlessly.

In fact, in fact, they always, always repeat a few words here and there, and here and there, and here and there, and repeat, and repeat again, that you father died. Your father died. Did you know? Did you know that your father died? You won't see him anymore. You won't touch him anymore. You won't hear him anymore. Because he died.

Did you know that your father died? You are lost, little girl. You are lost. Will you be able to find your way? Without your father, who is now dead? Will your find your way, little girl?

Your father died, he won't be here anymore. He won't be in your house anymore. Did you know that your father died? Did you know that he won't be here anymore? He won't be here anymore. Because your father died. Your father died. Do you understand that your father died?

Are you annoyed yet? Are you annoyed yet, by the repetitions? Do the repetitions annoy you? Did they annoy you before? Do they annoy you just now? Are you annoyed, by the repetitions?

If you are, if you are, then this game is not for you.

Winter Voices Prologue: Avalanche (PC) review

By Severose posted 17th August 2011

The first in the series, and possibly the best one. I liked this one a lot, but you can tell that it isn't as polished as the others. A fun, exciting episode to play with a great story which will probably get you hooked on the series as a whole. I recommend the complete set of them, as they truly are a hidden gem altogether.

Winter Voices Prologue: Avalanche (PC) review

By jcdenton303 posted 8th May 2011

Winter Voices is a French tactical RPG - with a difference. Now, this is a game that is going to get a lot of criticism, and this is definitely not without its drawbacks, but it's a unique little game that some will find rewarding. Read the review fully before making up your mind - you very possibly won't like this game!

The prologue of this seven part series basically has to gameplay elements: town exploration/character interaction and tactical battling of personal demons. You play a young woman in a cold town whose father has recently passed away and is tormented by depression and frightening, hidden memories. The tactical action is straight-forward enough, except that you are seldom trying to eliminate enemies, but usually trying to run away from them, or simply survive encounters with them. This throws interesting new elements of gameplay into the tactical battles. All of your enemies are psychological, either specters of your past or shaded memories, hallucinations, oppressive feelings. Every battle requires different tactics, a little reward if you become accustomed to playing. Experience is gained whenever you complete a battle and also whenever you talk to an NPC in the right way.

The game looks beautiful. Simple, goregeous artwork rendered in a beautiful painted style, with lovely design for menus and characters, all made so as to provide a melancholy, reflective, cold atmosphere. The music is also excellent, combining detached, sombre ambiances in the town with static-laden, post-rock style dischord during battles. Apart from the fact of a bug that forces the music to drop out if you ever switch to desktop, this is another very impressive element of the game.

The are a couple of other bugs, the odd freeze or crash. Also if you accidentally click on a person while you are exiting a scene, you will be stuck on a black scene and have to go back to the last save. Overall these happen rarely and are not a big deal.

Okay, so here's where people are going to have problems. First of all the game is sloooow. Turn-based tactics have never exactly provided fast-paced action, and the lengthy animations are not pretty enough to merit the time you spend watching them. There is no run function, even out of battle, meaning you'll spend up to 20 seconds at a time watching your character leisurely pace to and fro. This runs in theme with the slow, depressive storyline (whether intended to or not), but in today's age of instant gratification there is no way that Winter Voices is going to satisfy most gamers' lust for graphical pyrotechnics and explosive action.

The other main point of contest would be the dialogue. Roughly half the game will be spent reading (not listening to) dialogue. If you don't like to read, you won't like this game. If you don't like unearthing subtle, slowly progressing plots, you won't like this game either. There is a lot left unsaid, a lot of open plot threads when you begin the game, and you will start off feeling bewildered by the goings on. It takes a little perseverance to start making sense of things. Many have also complained about the shoddy French-to-English translation. There are quite a lot of spelling errors, and I suspect the elegance of many phrases may have been lost in transition from the original language, but I was fully able to make sense and even to realize the advanced (and elusive) ideas behind the seemingly piecemeal narrative just fine. Anyway, come on, its an inaccessible indie game with a very narrow target audience who knows their not going to be making money off of their five dollar releases (that most people are going to ditch after the first one), there's no reason to expect professional translation. Also, For younger people, non-native speakers or those who are not big readers, you also need a slightly advanced English vocabulary to properly appreciate the game.

The game's biggest downfall is probably the droll voice-acting and script-writing of the father, which is also the only voice-acting in the whole game. His plodding style is so bland and boring, yet still manages to be melodramatic somehow and spoil further lengthy passages of arty, pretentious, completely unnecessary prose. I think these scenes are supposed to increase the minimalistic, frosty loneliness, but they unfortunately do just the opposite and give the game unwanted flamboyance.

So that's why people aren't going to like the game...other people, that is. I thoroughly enjoyed the Winter Voices Prologue and will continue purchasing and clocking chapters of the game until I get bored or finish it. Yes, the game is slow and clunky, but you can't beat the original atmosphere and interesting tactics. Best of all, I just felt refreshed by the game. Finally, a game people made based on completely different guidelines to most other games, a game that dares not to be commercial or accessible, a game at once soothing and disturbing that yo

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