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Unity of Command

£19.96
or 31 411 Blue Coins
(List price: £24.95)
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GAME SUMMARY

Unity of Command

Rating: 4.2 (40 votes cast)

Unity of Command is a turn-based strategy game that combines easy-to-learn gameplay with historically accurate recreations of epic WWII battles of the Stalingrad Campaign. Playable from both the Axis and Soviet perspective, it strives to recreate the strategy, the forces involved and the general tension of that crucial period in World War II.

In 1942, a titanic struggle is reaching its climax in the boundless, trackless expanses of southern Russia. Experience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart.


Features

  • Easy to learn and intuitive, with fast and flowing gameplay
  • Historically accurate operational-level units (Axis divisions, Soviet corps)
  • 20+ detailed scenarios, Axis and Soviet, at the scale of 20km per hex, 4 days per turn
  • Campaign mode that puts historical and what-if scenarios in strategic context
  • Sophisticated weather model, with realistic per-hex weather
  • Novel supply system, providing for exciting battles of encirclement and breakout
  • Belligerent and aggressive AI that knows how to counterattack and threaten supply lines
  • Integrated “History Mode” for after-action replays
  • Multiplayer via the Internet

 

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REVIEWS

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Unity of Command review

By Viscos posted 30th April

Initialy i thought this game was lacking alot of "feeling" however eventualy you got in to the commander role. The game uses a kind of wierd turn campaign were you have to complete one step in order to move on, if you lose you will have to do it again in order to get somewere. its a bit sad that your units dont keep the moral and advancements made from last turn but instead "reloads" to a programmed skill every time you play a new map, even if you won. Its lacking the ability to call in bombers and artillery, the fact that only close airsupport is avalible is terrible, there is no way to keep the skys clear from enemy planes with fighters etc. The game seems very random in its way to pick who won and who lost a battle (unit v unit). for you soviet players this game adds alot of stress, german tanks and units are WAY better, even in retreat or when they are wounded. most soviet specialist units are defencive wich makes even a small advancement super tough

Unity of Command review

By dwillo82 posted 14th March

Simple to play, complex to master. Ive put about 5 hours into this so far and am really enjoying it. The gameplay is operational level wargaming during the Axis offensive into Soviet Russia during WW2. The UI is really easy to navigate and control which allows the player to focus on the important part: the strategy. I love the way the game handles supply lines and this forms a critical part of your strategy. The AI seems strong (ive played the first 3 campaign missions) and they will actively seek to cut your supply and envelope you! The graphics work really well in this setting and the sound is good (although not that important to this game). I can highly recommend this game.

Unity of Command review

By labieno71 posted 10th March

This turn based strategy game was a little big surprise.

Easy to learn and easier to play, offers several hours of fun and challenges you to try to get the best goal in time to open new scanarios.

You have to manage your forces at their best and, sometime, sacrify some of them to your strategy.

Historically accourated, it offers a glance of the russian campaign but it never goes too deep, rememberig me a chess-game.

It is a little bit short (more scenarios had granted it 5 stars) and a well skilled strategy gamer could finish it in a night per faction but, it is a very well designed strategy game with a decent AI.

In a world it is funny and you will not regret the purchase if are looking for a game that not oblige you to manage thousands of details or 30 minutes to pass to a turn to another.

Good job, but im looking forward to an expansion!

Unity of Command review

By Gekkoguy24 posted 8th March

A wonderful little Eastern Front game, it's interface is smooth and polished, and the gameplay is solid and enjoyable. In my opinion, it's a more casual game, but not without nuances, and would likely be enjoyed by hardcore wargamers, newbies, and folks in between.

Unity of Command review

By tomwjoseph posted 18th February

As a long time war gamer I am thoroughly impressed. Excellent interface; well designed and well written manual; easy to play, difficult to master. I like the focus of this game. The scenarios represent small scale encounters with specific objectives so you are not overwhelmed trying to manage an entire war effort. But the battles are intense and lively and require planning and strategy and you will be challenged. I can not devote hours at a time to playing games anymore and the scope of this game is perfect. I can fire up the game, get a stand alone battle started or continue my campaign immediately. There are attributes you can optionally apply to units to give you strategic flexibility without overwhelming you. I guess thats what I like most about this game: It is challenging, it has subtle depth , yet it is immediately accessible and focused. I will play this game for a very long time. Well worth the price.

Unity of Command review

By radic202 posted 20th December 2011

I must say that I was pleasantly surprised by this game. Especially knowing that it was independently made by only a couple of people. Now this game is no where near the scope of Gary Grigsby War in the East or any other f his games but still, it has tons going fro it. Graphics are great, the interface is superb and mostly it has a great well thought and written manual. Now this game may be suited for beginners of the genre but it gets harder and harder as you play and the AI is probably the best I have ever seen in a game. Playing a particular scenario, the AI Lead Soviet Forces sneaked up on me and took my supply lines right under my nose.

I am hoping that the popularity of this game may bring the developers to create scenarios in western Europe like Market Garden, Battle of the Bulge, the Italian Campaign, Operation Sealion or my favorite the African Campaign. Anyhow, I strongly recommend this game to newbs and veterans alike as this game will surprise you in every way possible.

A triumph of design

By zer00 posted 13th December 2011

Unity of command takes the best elements from a long tradition of hex-based war games and presents it in a attractive package. The game offers depth and rewards diligence in logistics but does not fall into the trap of tedious micromanagement. The learning curve of the game is therefore not very steep and the included tutorials and manual do a very good job of getting you accustomed to commanding your forces. Gameplay is challenging and rewarding, without being frustrating, and the AI impressively exploits weaknesses wherever it finds it. The variety of scenarios will keep gamers busy for a while and there's reply value in trying new stratagems

The somewhat basic multiplayer options are a bit of a limitation but there are promises of expansion in that area in the future. The lack of bugs at launch is also noteworthy and the overall polish and accessibility (tooltips explaining everything on mouse hover) add to the experience. At the present price, it's hard not to recommend the game to all lovers of turn-based WW2 games.

Similar to Panzer General

By harden007 posted 29th November 2011

Unity of Command is highly reminiscent of the old Panzer General games from SSI, but with a bit more complexity. The battles require almost chess-like strategy in order to get the best victories, much like Panzer General, although this game has a nice logistics and supply system which may seem like too much at first, but once you figure it out it adds to the game.

The Good:

-Like the first Panzer General game, the setting is large scale, meaning you will be moving entire divisions across the map to capture Stalingrad rather than scooting battalions around trying to capture village #47 like in the smaller-scaled PG2.

-Multiplayer.

-AI isn't terrible.

-Units are named with historical accuracy in mind.

-Easy to learn, difficult to master.

-Play as German Wehrmacht or Soviet Red Army.

-Takes up very little space, downloads in a few minutes.

The Bad:

-Campaign is short with less than 10 battles.

-Only one campaign can be saved at one time. So starting a new campaign erases the old one. Not a huge deal due to the short campaign.

-I don't see much replayability in this title due to relatively small number of scenarios and lack of a scenario creator.

The Ugly:

-Lacks a scenario creator. Little excuse for that with such a simple game.

Unity of Command review

By terrymagic posted 16th November 2011

This is a good war games ( although they put it as strategy games, I think war games is more suitable genre ).

If you like Strategic Command 1-2, or Slitherine's Commander series this one almost resemble both, only it has theatrical / operational levels rather than grand scale of both of them. The main fun is : encircling and breaking through enemy's defense ( if you play as Axis ) while for Russian / Allied, I found it's repelling back Axis attacks are the fun factors.

There're supply lines to model both manuver. I have spent about 3 hours of play after download and it's still fun process.

The reason I gave 4 star because I didn't find the restart scenario button, save and load button in the middle of game and it doesn't have feature like carry your troops to elite status until end of game / upgrade between scenario.

So I must put 4 star because it doesn't give you those option, because of that IMHO this is war games not strategy game, also it's only focus on tactical - operation level.