Two Worlds The Game of the Year Edition

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GAME SUMMARY

Two Worlds The Game of the Year Edition

Rating: 3.8 (252 votes cast)

At the beginning of your epic adventure, a mercenary task takes you to the far north - but you’re also following up a mysterious lead at the same time - the first clue you’ve been given since Kyra’s disappearance. You get a shock during a meeting with the delegates of a dark Brotherhood - your sister’s kidnappers are indeed after your family’s relict.Whether there’s any truth in your family being chosen ones of not, the others obviously believe it - and if you ever want to see Kyra again, you’ll have to act swiftly...

«... If my family really belongs to the chosen ones, why then have we always been as poor as church mice?
I have never given much credence to all the old stories about a relict in our family's possession - one which supposedly banned Aziraal, the god of the Orcs - they say that only those of my blood were chosen to safeguard the secret. 'Tis nothing but nonsense methinks – however, my sister Kyra always listened eagerly to the stories of the old ones... but she vanished several months ago... »

The Game of the Year Edition includes SR 1.7 and the Add-On Tainted Blood

  • STUPENDOUS LANDSCAPES: in a fantasy world where every inhabitant leads a separate dynamic life with realistic daily routines, your deeds will determine the fate of the strife-torn land of Antaloor.
  • PLAYING FREEDOM: Two Worlds is not for those who don't like making decisions, because you'll often have to take one side or the other - an intelligent, networked reputation system for guilds and secret societies makes sure of that.
  • KNIGHT, THIEF, MAGE OR ALCHEMIST: spectacular, dynamically-choreographed fights on foot or at full gallop. An absorbing alchemy system for creating individual potions and power-ups provides diversification - and carrying out break-ins in Sneak mode will have your nerves jangling! If this still isn’t enough, try the sophisticated magic system...
  • INTUITIVE INTERFACE AND INDIVIDUAL DEVELOPMENT OF ATTRIBUTES: you can experiment with all the character attributes and develop your skills as and when you like. An elaborate inventory system ensures that you always have a clear overview - no matter how hot the action gets.
  • MASSIVE MULTIPLAYER INCLUDED: bustling towns are the trading centers and meeting points for several hundred players. Self-created characters fight gripping PvsP duels in Arena mode - or
    solve a series of exciting quests as allies.
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System Requirements

    • CPU with 2 GHz
    • 512 MB RAM
    • Windows Vista or XP
    • Graphics card with Shader 2.0 or higher
    • DirectX compatible sound card

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REVIEWS

Two Worlds The Game of the Year Edition review

By sparre86 posted 19th March

Even though it's not perfect, I had a lot of fun playing, and have spent well over 30 hours on it. The story isn't anything special, but the game does have some charm. It's a great open world where you can explore and carry out various quests. I would definitely recommend it.

Two Worlds The Game of the Year Edition review

By col8 posted 30th November 2012

Great graphics. 4/5

The landscape, non-player characters, creatures, items, and spells of Two Worlds are all very appealing to the eye. The present reviewer found it fun to explore every nook and cranny of the beautiful and open environment that was available for exploration, covered by fog of war.

Clunky combat. 2/5

From close quarter combat, to archery, to magic spells, this game offers very little in the way of the combat system for the player. This game offers a combat system comprehensively inferior to action RPGs like Fable: The Lost Chapters which would easily get 4/5.

Dreadful dialogue. 2/5

The voice acting in Two Worlds is amateur, and the lines are not entertaining by any measure of the imagination, perhaps even forced at times.

Frightful features:

- Horseriding and mounted combat. Controlling horses proved to be incredibly clunky, let alone engaging in combat up on them.

- Ghosts. These may result in the early death of unsuspecting new players. Killing them early on in the game requires a weapon augmented with the various enchantments found in the game, or the use of magic (limited to a weak fire bolt at the start of the game).

Favourable features:

- The ability to swim. A feature the present reviewer was pleased to see in the game.

- Morality. Although limited in this game, it was fun killing some of the townsfolk in their houses.

53.333%. The present reviewer believes this percentage accurately reflects the game.

Caution: In one's own experience of this game, one may or may not not be as generous as this present reviewer has been.

Two Worlds The Game of the Year Edition review

By ctbone123 posted 27th November 2012

A huge open world rpg in the vein of Gothic or Elder Scrolls. The story is so-so, but the game play is very good. I love all of the mechanics that go behind an attack. Usually in rpgs you just level up to the point where it really doesn't matter all too much what weapons and equipment you're using. But in this you really have to think about the situation. The curve is a bit steep, especially with all the bugs I experienced. But if you stick with it, you'll really end up enjoying a great game.

Two Worlds The Game of the Year Edition review

By stevef posted 24th October 2012

To concur with what others have written, once you get past the initial small curve (alot is thrown at you, and the voice acting is comical), this game is an extremely well-made and well thought-out rpg. I opened this game and peeked inside a half-dozen times before jumping in, and then it occupied every spare gaming minute -- curiosity, action, and opportunity seldom flag in this game.

Story-wise, it's fairly standard fare -- save your sister, who's been kidnapped to further a diabolical dead-God-raising scheme. Why on earth a sister -- an Elvira vamp who we see maybe four or five times total -- and not, say, a wife or love interest, is a mystery.

That aside, the main quest -- find the five relics and reunite them at the temple -- is engrossing and of course entails pursuing a multitude of side quests which have you exploring every inch of this large world, at your leisure and in just about any order you wish.

Graphically and thematically, this game reminded me a lot of Gothic 2, a huge world with latitude to go anywhere you're leveled up enough to go, with a new cave/dungeon every time you turn around. The music is appropriate and effective, with the exception of a jarring portion of the map where you suddenly hear some decidedly non-immersive electronic music. The voice acting ranges from amateur script-reading to inspired.

Two Worlds was clearly made with the gamer in mind, as every feature is intended to assist the player who pays attention. As with any good rpg, once you get a firm grip on the game mechanics -- alchemy, magic, stacking and enriching your weapon, leveling perks, etc. -- you'll be richly rewarded and this game will be your oyster.

Two Worlds The Game of the Year Edition review

By AcidFluxMx posted 22nd August 2012

This is a review for the more casual gamer:

Just as you have read "Diablo-like" in many games, you will read "The Elder Scrolls-like" too. So this is one of those games similar to "TES", but, me, instead of comparing them (which is pointless and unfair), I will just let you know that I own games such as the "Gothic Series", "TES Series", "Star Wars: KOTOR", etc... just because I looove to walk and walk and walk and get so lost in a world admiring the landscapes, hacking/slashing my way to the next city/town/castle, encounter with many unexpected surprises along the way (like a cave behind a waterfall or a secret passage in a cellar), and so on!!! So this is one of those games open for you to explore whenever you feel like staying away from the main quest a bit is ok... so once again: "What are you waiting for??? Come and find that special item which is under that dangerous secret place, behind that secret door, which is full of surprises)... BUY IT NOW" :)

Two Worlds The Game of the Year Edition review

By zigo_meno posted 6th August 2012

This game is quite enjoyable. The world is huge, the system to make your own potions is interesting and is fun to upgrade your equipment. The teleport system is very usefull, so you dont have to walk great distances to sell the items in your inventory.

The combat is repetitive. Most of time you only have to keep clicking to attack and sometimes use a potion or a spell.

The way you upgrade your character is well made, and you can make the character the way you like, making him a pure warrior or pure mage, or make a mage-warrior. You decide.

Two Worlds The Game of the Year Edition review

By megaflux1 posted 30th July 2012

A truly awesome action rpg! I dont really see why people compare it to oblivion because its not even remotely trying to be oblivion, the combat in Two Worlds is WAY more visceral and the "crafting" system is not even remotely in oblivions scope. comparing it to Gothic/Risen isnt really right either, it is absolutely its own game.

IMPORTANT: it does include the expansion, even though gamersgate makes no mention of it.

Once this game got its huge patch (i think it was like 1.5 gigs) that fixed the grass and stuff it really got alot better, there are tools to make it look EVEN NICER on the forums and honestly once again, it is its own game. I bought this because as an american i pretty much got boned out of the expansion AND i wanted to review it to diffuse all the people who seem to think a comparison was necessary. In my honest opinion this game is FAR better than oblivion because oblivion was just a morrowind dumbed down for console gamers, had they not gone that route things would be different... also, none of the games people are comparing it to have online play, so thats kind of a lead pipe cinch as far as its validity as a unique game goes and not something that should be compared to anything.

Two Worlds The Game of the Year Edition review

By YDDVY1Y posted 28th July 2012

Hi,

Excellent RPG, one you will love, has configurable keys, like, crouch or sneak, jump, menus + much more. A genius of, magic and fighting graphics, maps, inventory slots + slots for character, magic ingredient system, weapons, magic casting, item values + damage values, has handheld flame torch, quests + skills menu screen. A enormous vast fantasy world filled with humans, creatures + others. A world of pickups like, flowers for your apothecary making system, collect items from the world + from defeated enemies. Has intelligent NPC's, trading, interactions with real NPC speeches, you decide what to say with a mouse click. Brilliant graphics, sounds, menu systems, world environments, weather system, speeches, intelligent maps + quests that will amaze you. A third person perspective (3PS)(TPS) mouse any angle + any distance zoom in and out + keep moving, making control freedom excellent.

Absolute winner, (RPG),(3PS)(TPS).

XDDVX

Two Worlds The Game of the Year Edition review

By RylukShouja posted 12th January 2012

Two Worlds is, as best as I can describe it, a compacted Oblivion. The quests and storyline are compelling, although the quest log system is confusing and poorly done. However, if you can find them, they're great! One thing that this game does very well is mob placement. In Oblivion, you could walk for ten minutes and see nothing but a bear or maybe bandit and his dog. In Two Worlds, walking along roads you will encounter but few mobs, and mostly highwaymen or bandits. If you take a shortcut through the forest, there is no shortage of wildlife for you to hack and slash your way through.

The levelup system is very well done, as you can take "perks" at each level, assuming you have bought the basic training from a trainer, found in various cities and villages. What I like so much about this perk system as opposed to, say, the Fallout 3/New Vegas perk system is that you can level your perks. So if you choose lockpicking, it gives you a 10% chance to open "Class X" locks. If you take it a second chance, it gives you a 20% chance for "Class X" and a 15% chance for the more difficult "Class Y." Each of the skills level this way.

Aside from a few graphical glitches, the graphics aren't bad. Nothing phenomenal, but I've never been one to rate the playability of a game by how it looks. The fast travel system is done well. Until you can get your teleport stones, it takes a while to get from place to place, but the fixed teleporters are well placed, so even for lower-leveled players or those who missed the quest, it does not take long to get from place to place.

Overall, it was a very well done game, very fun to play through with a good storyline and lots to do, even when not questing.

Two Worlds The Game of the Year Edition review

By dmso12 posted 29th December 2011

Two Worlds came out at the same time as Gothic 3 and Oblivion, and could best be described as a poor-man's Oblivion (Gothic was trash and released far too early). Still, I liked it because of certain innovations. TW is a free-form RPG that entails standard RPG fare - save the maiden, fetch X and deliver to Y, level up, steal and loot, etc. You can ride horses, but I never really got into that aspect of the game. What I DID like was the ability to improve the attributes of your items (weapon, armor) by finding multiple instances of the same item and combining them, thus reducing the drag of repetitious loot. For example, if you found a dagger dealing 4 damage on 6 different corpses, you can combine them into a single dagger that deals 8 damage, and so forth. I won't give any spoilers except to say that I really, really enjoyed looting the necromancer towers - those were epic battles. Overall, this is a good game that deserves a shot, but only in-between better titles to pass the time. At any price less than $30, it's worth the money.

Two Worlds The Game of the Year Edition review

By greenGIANT63 posted 3rd December 2011

This is an open world RPG with a lot of ways to customize your character. You can concentrate on magic with five different schools of study. You can make him into an awesome fighter or you could go the thief route and work on lock picking and backstabbing. You also could find a medium and spread your skills around creating a pretty neat balance. It's a game that relies heavily on inventory management but you can combine items that are duplicates and this will reduce weight and has the added benefits of making the item stronger and worth more. There's a so so potion brewing system that you can find many items around the world to brew, and i like that you can add many items to the brew mix. Another feature that is fun is there are several different types of mounts and they also carry items. You can fight from our mount with certain weapons and there are skills to improve this tactic. One big element that I would say sets it away from other games like it (elder scrolls, dragon age, etc.) is it has a pretty simple and fairly convenient warp temple system further boosted by the fact that early on in the game you also get portable warp stones. Another big plus is the size of the world, it's huge and fun to explore in my opinion. The controls are pretty standard and don't really have any learning curve assuming you've played an action RPG or other open world exploring type game. All in all my only real gripe is the combat could definitely be more satisfying as you basically just mash 2 or 3 buttons contentiously until everything is dead.

Two Worlds The Game of the Year Edition review

By Minishodin posted 2nd December 2011

RPG fans need only apply. Unlike some other more modern RPGs (Mass effect, Borderlands which are really TPS/FPS-RPGs but still) this game doesn't have the same mass (no pun) appeal. Does this mean it's a bad game? No, not at all, it's quite good actually if you can get past the so-bad-it's-good script, the cheesy voice-acting, and the fact one of the only "hot" female NPCs is your sister... so yeah, fans of Witcher style "card games" don't get your hopes up.

So, if you can get past the fact it's an old style RPG you'll have a great time.

All and all, a good little game with fairly good graphics and a free roaming world.

Two Worlds The Game of the Year Edition review

By tkati posted 8th October 2011

Unlike Oblivion where I enjoyed, then became annoyed by the gameplay, I was annoyed then came to enjoy Two Worlds. The first few run throughs, it was irritating at first how creatures and the difficulty seemed to jump exponentially in difficulty. Then I decided not to rely on or fall in love with certain equipment and concentrate on upgrading only a few skills, instead of a broader range of skills and keeping weapons long past there usefulness. In fact, I found 99.9% of the items weren't worth keeping, but best sold to merchants to get cash for the cool stuff that they sold. Second, I found that each creature is more susceptible to certain types of weapons. There is a reason there are slash, pierce, and bash ratings for weapons...Example, it was taking forever to beat some skeletons, and then I switched my weapons over to a bash weapon, and I found a new bone crusher...So to summarize, my enjoyment was initially hurt by not understanding the full mechanics of the game.

Graphics are decent to above average in my opinion. Controls also are above average. In battles there is a jumpback feature which I initially found annoying, then I accepted it as a simplistic "dodge" feature and found combat not only to be easier, but enjoyed it because I was able to "stand" and fight and not use "hit and run" tactics. Thus overall, the combat was more enjoyable compared to other games.

Voice acting...lower your expectations...there are no catchy enduring phrases like "heya it's me, imoen" that come to mind, but if you don't expect oscar performances, i'd say it's more than ok, and fits the atmosphere of the game.

Plot seems to be fairly well done if not the greatest literature ever, but then few games are. A plus, thus far, despite the big map, there seems to be a good flow to the quests, that is you don't have to be running from one end of the world to the other. The game provides several alternative modes of transportation then running, which is nice as well.

The game is not Oblivion, it is not Gothic, it is very much its own game and does many things well overall, if not outstanding.

Great Game!

By wardaddy58 posted 5th September 2011

One of the best RPGs i have ever played in my life! If you like Oblivion or other open world RPGs you will love this game! First thing i noticed was the skills panel, you will be overwhelmed with options for skills but you wont be able to use every skill at first, youll have to be trained for some things, like dual wielding weapons. when you reach certain milestones in your adventure(pick x amount of locks or kill x amount of enemies etc),level up, or complete certain quests youll get one skill point to add to your huge list of skills, if you find out you invested your point in the wrong skill you can go and remove all points and invest them in a more skills. The combat is great and there is plenty of it. The world revolves around your actions, fight for the warriors guild (brotherhood) and fight the thieves guild (giriza) and youll be respected by the brotherhood and giriza will usually attack you on sight, same goes if you work for giriza and steal from the brotherhood then the brotherhood will hunt you down. so what are you waiting for? get this game!

Two Worlds The Game of the Year Edition review

By pincaviglia86 posted 29th July 2011

A very good RPG, despite the strange, old-worldly dialog. A huge world to explore, and a much better interface than the sequel.

Two Worlds The Game of the Year Edition review

By feathercrow posted 15th June 2011

The best way I find to describe this is that it's like Oblivion, except the vast landscape actually has things in it. Not bandits, nor skeletons, though -- no, for the most part you'll be fighting wolves and bats and rats and dying the whole time. You can murder and kill and steal just as in any open world rpg, but you'll have to have some serious skills -- the battle system requires some actual finesse and it takes some getting used to, but it's pretty great. THe voice acting is.... well, it's amazing how bad this stuff is, which to me makes it all the more excellent. It's like a B-movie: all these crazy ideas stuck together without any idea of how it will turn out. Wonderful purchase I have never regretted.

A note, though: the multiplayer is pretty much dead, so don't get it on that account unless you're going to do it with some friends.

Two Worlds The Game of the Year Edition review

By sobaih posted 30th January 2011

this game really is amazing as a game, but as a story is not.

u will enjoy and take u from this world to another life like a real one.

so if u could not find ur game in the discount game and not willing to pay more and still want to play, please take this one and enjoy.

some hint i'm sure it will help u.

1. once i start the game, the mouse stock and not move from first page. it still in the back ground, u have to finish even registration by moving the mouse with no clue where it's. but u have to do it, once the game start, go to sitting and from interface cancel hardware cursor and save it, u will see the mouse again move.

2. go to keyboard in sitting and change what u need espicaly if u r a mouse fan.

3. trust me this game u need to use cheat wep sight to make ur hero more strong and more rich, but not more, to enjoy the game, other wise if not really u will spend a loooooooooooot of time for something not worth it, or too much cheat then u will lose the game.

Two Worlds The Game of the Year Edition review

By chiakm posted 17th January 2011

This game turned out to be a surprising gem for me. The story is decent, but the crafting system in the game is the one redeeming feature that makes Two Worlds really fun. All in all, it's recommended for those looking for a different RPG experience. It has enough merits of its own to make it a worthwhile gaming experience.

Two Worlds The Game of the Year Edition review

By Pogswarts posted 17th January 2011

If you can get past the first hour or so this game becomes a lot of fun. The world is HUGE and the graphics are great, even by today's standards. It's most similar to Gothic 3, so if you enjoyed that then you will almost certainly enjoy this game. It's not the best RPG, but it's still a lot of fun.

Two Worlds The Game of the Year Edition review

By wearehere349 posted 12th January 2011

I don't know who voices this game but it's clear they are not actors, not at all, they are clearly reading their lines from a script, it sounds awful and after a while you start to gnaw on your own elbows in desperation.

That being said, and despite this fatal flaw, this game is fairly decent and surprised me pretty often with it's size and depth (in literal sense, the dungeons are very deep in this game). And the graphics are not bad either for a 3 year old game, it suffers though from the same problem Oblivion has, all the characters look pretty much the same and are hideously ugly and the lack of female npcs besides your sister is a bit of an mistery to me.

The combat is very similar to Oblivion, so not very good or deep, it's a clickfest and usually depends on how fast you can click you mousebutton and quaff down health potions, and just like in Oblivion bows and arrows are totally useless. Just get a chainarmour and a huge sword and you are pretty much invincible.

They are soon releasing Two Worlds Two (probably the worst title of a game in history) and I so hope they get decent actors to voice itand improve the combat. If so I might acctually give it a try.

Two Worlds The Game of the Year Edition review

By JayRiot posted 6th January 2011

Despite what a lot of previews compared it to, Two World's is not very similar to Oblivion. It's a 3rd-person, open-ended RPG, yes, but that's where the similarities end. It's more akin to the Gothic series or Risen.

Pros:

Graphics- beautiful yet not stunning.

Gameplay- it's fun enough to keep you sucked in but that's about it.

Amptosphere- the level design is really cool, north in the game world is based off medieval Europe, which south is medieval asia. It's really something to see.

Story- it's passable.

Controls- also passable.

Length- lots of sidequests and the main plot is about 8+ hours long.

Cons:

Menus- they're horrific.

voice acting- terrible but I've heard worse.

glitches- many of them but none seem game-breaking.

For the price it is now, it's a solid buy. Just make sure it's what you're looking for.

By Tim_Kerr posted 1st May 2009

Loved this game! Huge world great character development. That being said, found it quite choppy even though my system is well beyond minimum and recommended requirments

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