http://gamersgate.http.internapcdn.net/gamersgate/boximgs/122x177/DD-TRU.jpg

Tomb Raider: Underworld

£2.99
or 4 705 Blue Coins
(List price: £9.95)
BUY
GIFT THIS GAME
ADD TO WISHLIST
PEGI 16
-70%
GAME TUTOR
REVIEW

SCREENSHOTS

GAME SUMMARY

Tomb Raider: Underworld

Rating: 4.2 (95 votes cast)

For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.

In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara’s perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.

  • Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
  • Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. 
  • What Can Lara Do?: Lara’s skill-set has been drastically expanded to incorporate actions you would expect of a fearless, athletic adventurer. Lara now performs 1700 moves and is a far more intuitive character to control.
  • Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
  • New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
  • New state-of-the-art gear: Utilize the latest technology in Lara’s upgraded inventory to navigate the world including:
    Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations.
    Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
    All-terrain motorbike: Built to handle everything from the jungles of Mexico to the icy glaciers of the Arctic.
Windows logoSYSTEM REQUIREMENTS

RELATED PRODUCTS

REVIEWS

In order to review this product you must own it.

Set rating

Tomb Raider: Underworld review

By Chorde posted 10th October 2011

Tomb Raider: Underworld is much like Tomb Raider: Legend and Anniversary were. I found it a highly enjoyable third-person romp, with incredible environments that defy belief and make you feel as though you're actually visiting those exotic locales. However, after playing the two previously mentioned games, I wanted something more out of Underworld, as it's pretty much the same game as the other two. The controls are the same, the climbing is the same, the fighting is the same.

If you want more of the same, play this. If you want something new, this isn't quite it, but it's still worth playing. If you enjoyed both previous games as immensely as I did, then by all means pick this up, just don't expect anything new (at all). It is therefore apt to compare this game to its predecessors in quality and fun-value, but I was expecting more innovation this time around. The graphics are quite a lot better though.

Tomb Raider: Underworld review

By gene88 posted 23rd September 2011

Of the Tomb Raiders game Crystal Dynamics has made, this is possibly my favorite. Despite some of the frustrating aspects of the control, I liked how the gameplay was designed. There are not "boss fights" in this game, but this I enjoyed because I never really enjoyed boss fights very much.

I liked how vehicles were used in this game; in Legend they were use only as their in own sequences, but in Underworld it is a tool for getting around some of the larger areas. This is a pleasant advantage and improvement on the vehicles in Core's games.

I appreciated how restrained the amount of combat is in this game. Legend to combat to ridiculous new heights but Underworld has less of this. In particular, I liked how the various sharks in the game kept their distance and only attacked when you were close by. Normally, animals and enemies attack upon sight of you (something I like the gaming industry needs to reconsider) but the added aspect of enemy behavior adds a greater feeling of unease and reality to gameplay.

I liked where the took the story. It has a truly tragic moment (but I'm kind enough not to reveal carelessly) that raises questions about the nature of uncertainty and knowing.

Tomb Raider: Underworld review

By Vindaloo posted 31st August 2011

The bad:

Gameplay has a few rough edges, e.g. if you press jump a fraction of a second too early, Lara jumps off into a bottomless pit instead of to the ledge next to you. The camera is also somewhat frustrating and often keeps you from getting a good look around. Game length could also have been a bit longer.

The good:

Even though the game is already a bit older, graphics are still very nice. Level design is varied and interesting. Puzzles are somewhere between "frustratingly hard" and "boringly simply". Combat is only a minor aspect of the game. Collections are there but not necessary to complete the game. The story is okay but you should probably at least have a rudimentary idea what Tomb Raider is about to understand it.

Overall it's a game you can play to relax and enjoy the scenery without constantly being under pressure.

Tomb Raider: Underworld review

By IrishViking posted 12th August 2011

Tomb Raider Underworld is a great addition to the Tomb Raider series. The game has excellent graphics, decent gameplay and a compelling story. The only problems I have with it (and this may just be due to my particular computer setup) are the occasional graphical glitch (especially involving shadows) and the, at times, unhelpful camera. Other than that this is a must buy for fans of the Tomb Raider franchise.

Tomb Raider: Underworld review

By Exploding-Bob posted 12th August 2011

The best thing about the GamersGate Version is that TB UW does not use ANY DRM except for the GamersGate downloader.

On top of the the game is a TON OF FUN with lotīs of hours you can put into exploring the enviroments. But unless you are an Achivements-Junkie, donīt waste too much time searching around.

Somtimes itīs hard to find the right path and you will die trying. But the really generous Save-Spots make this effetively a none-issue. You rarely lose more than 1 minute of playtime.

The controls with a keyboard and a mouse are spot on and precize, since TR UW focuses mostly on puzzle solving than pixel accurate jumping and is almost everytime very logical implemented. It takes a levelīs time to get used to it but thatīs it.

But this is unfortunately a downside for combat, which feels more repetitive than engaging. Thereīs not much technique to develop here, though you can pull of some nice stunts for sure. I guess this is good for the Puzzle-gamer-faction. There are also some nice cinematique events which reqiure more specific actions (!NOT! retarded Quicktime-events!) which you enter and exit fluently without altering the gameplay mechanics at all.

What IS a problem, though, is the infacmous TR-Camera. Itīs ok that the camera view is part of the puzzle, but the constant swinging and switching of the camera angles can give you a severe headache or motion-sickness within 1 hour of play. I advise to take a rest then. This is also what costs TR UW itīs fifth star.

What else... Laura looks much more gorgous than in Anniversary or Legendary without ever being blunt. The story is nice the locations great and very different in nature even within the same level. So nothing to complain here. A really great game at the end of the day!

Tomb Raider: Underworld review

By haziqnet posted 9th August 2011

This game sure is fun to play and very hard to accomplish. Well I guess Tomb Raider Underworld have a very good graphic details and the game play is very friendly. This game should be one of the collection to other player outside there.

Tomb Raider: Underworld review

By ebo posted 12th August 2010

Tomb Raider: Underworld, the latest in the very long running Tomb Raider franchise. Now we know Tomb Raider has had a few ups and downs along the road but Crystal Dynamics did a fairly good job at revamping the series in 2006 with Tomb Raider: Legend. Underworld is the direct sequel to that game (Anniversary was a remake of Tomb Raider 1) and in my honest opinion feels like a more focused game. Legend was cool but it had way to much pointless shooting while Underworld finally goes back to what made this series famous, actual Tomb Raiding. The Puzzles are there and the feeling of solitude is also there. Unlike Legend you actually feel like you are the first person to walk those places in a very long time. The story is decent, if a little rushed and with a somewhat underwhelming ending (it shows that the game had to meet a very strict release deadline and stuff had to be cut out). The shooting is just as bad as it has always been (auto-targeting 14 years ago I understand, but today, what the hell). Sometimes (with a keyboard) Lara can feel rather clunky to control and the camera still hasn't been fixed. On the other hand the graphics can be damn impressive in a lot of spots while still holding that solid 60+ fps and Lara, for the most part, animates better then ever before. And then there's the usual bug or glitch that can break the game to the point where you will have to reload your last save (fortunately there are many checkpoints out there).

But what can I say, if you are new to the series, this game won't win you over, but if you are a Tomb Raider fanatic like me, you owe it to yourself to try this one, 4 out of 5.