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The Path

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PEGI 15USK-16+
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GAME SUMMARY

The Path

Rating: 3.9 (66 votes cast)

There is one rule in the game. And it needs to be broken.
There is one goal. And when you attain it, you die.

The Path is a short horror game developed by Belgian independent games studio Tale of
Tales. It’s a contemporary, interactive interpretation of the ancient tale of Little Red
Ridinghood. A story about growing up and changing, temptation and obedience, about
making the wrong choices and accepting the consequences. About playing and losing, living
and dying. Not another action adventure filled with guns and violence but a calm and
introverted computer game that finds itself a cosy place in the dark corners of your soul.

The story

Six sisters live in an apartment in the city. One by one their mother sends them on an errand
to their grandmother, who is sick and bedridden. The teenagers are instructed to go to
grandmother’s house deep in the forest and, by all means, to stay on the path! Wolves are
hiding in the woods, just waiting for little girls to stray.
But young women are not exactly known for their obedience, are they? Will they be able to
resist the tempations of the forest? Will they stay clear of danger? Can they prevent the
ancient tale from being retold?
The Path is a game about growing, about changing, about making choices, about accepting
the consequences of these choices. A game about playing, and failing, about embracing life,
perhaps by accepting death.

The game

The Path is a short horror game inspired by older versions of Little Red Ridinghood, set in
modern day. The Path offers an atmospheric experience of exploration, discovery and
introspection through a unique form of gameplay, designed to immerse you deeply into its
dark themes. Every interaction in the game expresses an aspect of the narrative. The six
protagonists each have their own age and personality and allow the player to live through the
tale in different ways. Most of the story, however, relies on your active imagination.
The Path is designed with accessibility in mind. There are no ticking clocks or monsters to
defeat. No hard puzzles will ever halt your progress. Most activities in the game are entirely
optional and voluntary. The player has all the freedom in the world to explore and experience.
The Path is a Slow Game.
While The Path does not contain any graphic violence or sexuality, it does allude to these
themes. The overall melancholy mood of the game and the potentially unsettling course of
events, make The Path unsuitable for children. Despite of its origins in fairy tales, The Path
is decidedly a game for the mature mind.

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REVIEWS

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The Path review

By Gabbner posted 12th April

As far as adventure games go, this one is off in its own world.

You play as several different variations on Little Red Riding Hood, with different 'Wolves' they may encounter on their way to Grandma's house. You can choose to walk straight to the house or, as is kind of the point of the game, wander the woods and find various objects that your 'Red' has a connection to, maybe even meet your Wolf.

It's all rather philosophical, and not necessarily aiming for 'fun'. And yet I always felt compelled to go on, with each Red wandering the woods, just to see what I'd come across. The different art styles representing each girl is also a nice touch, giving them some added depth in a game that doesn't appear on the surface to have a lot. The controls are simple and quick to pickup, almost no learning curve if you play the tutorial. The map is a bit of a pain, and getting lost is actually rather easy, especially when you're trying to re-find a specific object in the woods with a different 'Red' and simply can't.

If you don't mind the aim of a game not being 'fun', and social commentary and philosophy as the driving force behind everything, The Path is worth checking out.

The Path review

By lodonnabhair posted 16th February

I went into this game understanding that it was more of an experience than a game... an artistic rendering that is deeply personal to the creators. I loved that.

However, the characters move painfully slow, and running drags the camera to an overhead view that blurs out everything but the trees. Wandering around the forest at a snail's pace became unbearable by the time I was on the third sister.

Additionally, picking up shining flowers unlocks icons on the HUD, to help orient the player and make all of that wandering a little less painful... in theory. Perhaps it was just me not understanding game mechanics, but once I've unlocked, say, the playground, shouldn't it stay there no matter which character I am subsequently on? If not, why did the lake and poppy field stick around, but nothing else? Intentional or not, this was annoying.

The little girl in white managed to be simultaneously helpful and hindering. Leave your character standing about for thirty seconds and the little "helper" will grab her by the hand and take her back to the road... even if you're just trying to line her up with an object. The little girl in white tends to hang around important objects - helpful - as well as follows your character like a creepy stalker, snagging her by the hand and dragging her off at any given chance - hindering.

The game has a lot of promise. The visuals in Grandma's House are stunning and disturbing. The storyline for each of the sisters is deep, haunting, and depressing in a "wow, great writing" kind of way. The "wolves" were unique and fit each sister.

Unfortunately, gameplay flaws made this a once-through game for me. You might find otherwise, but in the end, my feeling is "meh."

The Path review

By Jowacom posted 21st December 2011

The Path is about some girls who must go through the woods to see their grandma. Or something like that. It's an interesting concept, as the game want's you to break it's rules. It says "stay on the path", but you don't wanna do that, do you?

If you stay on the path, you'll eventually get to grandma's house. Then you lose. That's right, you don't want to stay on the path.

I'd say give it a try. You might just like it. Or hate it. Either way it's an experience you don't want to miss out on.

The Path review

By Adamastorx posted 27th October 2010

"The Path" is a masterpiece. It's videogame-art at its best! It's an interactive visual poem and you are invited to go further along the road, to go deep into the woods, to let your self go and get lost. What we have here is the videogame as an art form. In "The Path" you have lots of little details, sounds, images, colours, scenes. All of them filled with numerous and diverse meanings and interpretations.

"The Path" is dark and obscure and macabre. Because this path leads you to your own fears, hopes and dream, to you own "wolves". It's a metaphor for life and death. I really loved it. It's strange, the atmosphere is strange but fascinating the same way. It defies the actual concept of a videogame (so based on violence and competition) and you loose if you go immediately towards your objective. Buy it. The developers deserve it.

The Path review

By Darkmire posted 5th September 2010

The Path is highly experimental. The game wants to freak you out a bit, make you question things a bit and try a lot of different things. The art style is very unique and well done for a 3D indie game, and I believe it adds a lot to the atmosphere. I'm someone that greatly appreciates unique stuff like this.

However... the game just isn't for everyone. It's strange to say the least. Some people want that, and this game delivers it in a good way, but some people want something more predictable or easily understandable. The Path wants you to approach the game in a new way, and I think the devs did a great job with that. They give you multiple characters to send down the path, so you can try a lot of different things.

In case you haven't read the tagline, here it is: "There is one rule in the game. And it needs to be broken. There is one goal. And when you attain it, you die."

Inspired by Little Red Riding Hood, you pick between a group of sisters (all of whom look like different takes on the Red Riding Hood character), and try to get them to Grandma's House. Of course there are wolves along the way, but they don't look the way you might expect. If you stay on the path, you'll never encounter them. In fact, most of the game takes place off of the path. But you have several girls to try different things with.

I personally think it's a great idea with a great style. But there are people that think games like this are pretentious and meandering. What you're supposed to get from the game isn't quite so 'gamey', arcadey or reflex-based like more conventional games. It's a unique interactive experience. If that interests you, then definitely check it out.

By mistahms.3face posted 31st August 2010

This was actually a really interesting game. The concept and symbolism was amazing. Be ready to think from a different viewpoint at most times. Slow-paced game that keeps you thinking and has its eerie moments. I definatly recommend to people who enjoy psychological games.

The Path review

By lummox posted 1st January 2010

Not really a game, rather an interactive journey through little redhood´s story gone wrong. This is a rather disturbing piece of work with quite a few spinechilling moments.

Be warned though, this is a "game" for aquired tastes. It is very slow paced and force the player to think for himself to get the most out of the story.