I have been waiting patiently for this game to come out since I discovered it last year. I had just finished Zombie Shooter 2 and Zombie Shooter, and I was really in need of a new Zombie fix.
I pre-ordered Trapped Dead on GamersGate this week and was able to download it on Thursday night.
Note: I pre-ordered for $23.96 with a price guarantee that if the price dropped for 6 days I think I'm supposed to get some kind of rebate. Well, since the price is now at $19.95 I hope that GamersGate makes good on that.
Finally started playing last night.
When it first started I was really impressed, but then I started to notice a lot of jerkiness in movement and behavior when I would click to do things. Actually got killed once and badly injured once due to lack of responsiveness.
I finally had to turn off all of the options on the Graphics tab except for anti-aliasing to get it to respond better. This helped a lot. I don't have the newest machine, but it isn't too shabby either. WinXP Pro, P4 2.6ghz, 2gig RAM, GeForce 7600 AGP card, running in 1024x768 on Samsung 46" LED TV. My system handles more graphically intense games just fine. Since there isn't a lot of action on screen with this game I really didn't expect the lack of performance I was seeing.
Have noticed a few issues. When I was in one area of the hospital, I would click to go from one room to another through an open door, but for some reason the path-finding logic was trying to exit the room through another door, go down a long hall, then enter the room I wanted to go into through another door. I seem to recall the shortest distance between two points being a straight line.
Also the logic that moves the character sometimes moves him erratically before finally positioning him where I selected.
I really had a problem after reaching a save point just outside a hospital door. The save point was located directly behind two zombies eating. I had my bat in hand, stepped on the save point to save and be sure the zombies hadn't detected me, waited for the saved game acknowledgment, then proceeded to attack the two zombies.
I ended up getting killed so I loaded from that save point. Holy Crap! The save point reloaded, but it started with me having no bat in hand, and the zombies were standing there looking at me and beginning to attack. That was not the state of the game when I saved! Since I wasn't expecting that I ended up getting killed again.
When I loaded that save point again the same thing happened, but since I was expecting it this time, I was barely able to get away, equip my bat, then walk around long enough to get some distance and kill the zombies. Whew!!!
Overall, I am enjoying the game. I am not a fan of games where the zombies are as intelligent as I am and pack heat. I like my zombies the way mama made 'em: slow, shambling, brain-hungry, and in large quantities. The old "one isn't dangerous, but several together will eat you for lunch, literally" adage applies here.
If you haven't played Zombie Shooter, Zombie Shooter 2, or Zombie Driver, you need to check them out. Pretty good games. I am now waiting patiently for Dead State, by DoubleBear Productions to come out. It looks excellent!
I also just downloaded Land of the Dead: Road to Fiddler's Green and it is pretty good too.
I'm not crazy about L4D as I had crash issues after downloading it from Steam. Also, I prefer to take my time going through a game and use stealth and strategy rather than having to fire madly all the time. Also wish I could play L4D with just my single character and no helper bots. For me they get confusing.