Shattered Origins: Guardians of Unity

£12.49
or 19 027 Blue Coins

SCREENSHOTS

GAME SUMMARY

Shattered Origins: Guardians of Unity

Rating: 3.2 (28 votes cast)

At the dawn of the space age, humankind was shattered into two factions: the Guardians, an oppressive company which imprisoned mankind into gigantic Star Cruisers, and the Pirates, who stole ships from the Guardians and are now searching for a new home.
In Shattered Origins: Guardians of Unity, you lead the Guardian fleet through a dangerous universe, hunting the Pirate horde. This chase will lead you to places no one has ever seen before, and before you realize, the fight becomes much more than that: a struggle for survival, and the uncovering of a terrible secret which soon turns our world into something else...

Key features of Shattered Origins: Guardians of Unity:

  • Unique gameplay, which gives you control over research, production and the starmap, while also allows manual control of each ship
  • Three difficulty settings, which affect the entire game
  • Follow the Guardian fleet throughout the universe in a campaign of more than 30 missions
  • Customize your ships with many weapons, shields and special abilities
  • Your ships will accompany you throughout the entire campaign, and as their pilots level up, you can decide how you wish to train them
  • Research new ships, weapons and economy upgrades
  • 12 achievements to unlock, which are keys to extra content in the game
  • Many secrets to find and numerous skirmish maps to master
  • Countless hours of fun with the survival mode
  • Enjoy the atmospheric soundtrack consisting of more than an hour of music

 

Windows logo

System Requirements

    • Pentium 4 2.0 Ghz CPU
    • 1 GB RAM (1.5 GB for Windows Vista / 7)
    • NVidia GeForce FX 5200 or equivalent
    • Windows XP / Vista / 7
    • 490 MB HDD

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REVIEWS

Shattered Origins: Guardians of Unity review

By Mithaw posted 8th August 2011

To say that this game is rather unforgiving is a bit of an understatement.

You start off with your cruiser and a couple of squads, then quickly get surrounded by pirates who seem to shred your fighters with wild abandon and ofcourse, if you lose your fighters, you lose the game.

I didn't even get past the first mission, so needless to say, I was not impressed with the overall learning curve and sheer difficulty this game poses, though it was refreshing to get a space sim that didn't require you to only fly.

Shattered Origins: Guardians of Unity review

By vistar posted 8th May 2011

First impressions

After I got the game to run I played the tutorial and through the first sector missions. It's a neat little hybrid of fps and tactical space sim. Ships are piloted with the mouse and keyboard so the game feels like an fps even though you are "flying" in space and there is no strafe (why?). Ships only fly in 3rd person view and there is no radar or targeting at all which makes combat feel very arcade like but it's still fun. You can pause and switch ships at any time and give basic commands (attack, hold, patrol, follow) to one or all wingmen while paused. Ships level up, I'd say pilots but I haven't seen a way to transfer a high level pilot to a newer ship yet. They get 3 skill points per level which can go into weapon power, firing rate, or repair. Manually repairing ships is both costly and tedious so I've been putting at least the first 3 or 4 points into repair. I'm not sure what the level/skill cap is, if there is one. Combat like I said is arcadey but fast paced and fun. One thing to note is that there is no friendly fire, this is a very good thing, but ships can be damaged by running into each other (some pirate ships have ramming blades).

The tactical part is carried out through the "Super Cruiser" mothership. You can switch to it at any time just like any other ship but it does not move. You can also dock your fighters (manually only as far as I know) in order to repair, equip, or spend skill points. The cruiser has construction options that cost crystals just like any rts. Build a research center and a shipyard and the research and produce ships options are opened up. The research tree is pretty basic so far but the game promises more by linking multiple cruisers (haven't gotten that far yet). Mothership modules show up on the cruiser which is a nice touch. Techs include weapons, ships, mining efficiency, special abilities (equipped to ships like weapons), and plot based items (like jump gates and next tiers).

The game looks like it's scripted with optional missions popping up around the scripts. I really like that at certain points the game lets you relax and take optional missions at your own pace before following the plot. The optional missions so far seem pretty fast and simple; some even require the player to complete simple yet entertaining minigames, adding to the arcade in space feel. They usually give rewards from ships to techs to crystals as well as all important XP for your fighters.

A few things that would make the game more fun for me (these are just my opinions):

1. Either the ability to strafe up/down, left/right with ships or joystick support. Ideally both would go along way towards fun/immersion of piloting fighters.

2. Radar and the ability to target other ships. This is a must for me in space sims and it is alarming to see it taken out of recent games that have hybrid space sim elements. I can understand the desire to save time and money but it's hard to keep a good situational awareness in space without a radar and locking onto a bad guy has been a staple since tie fighter or earlier.

3. More advanced tactical options and a tactical map would have been nice. I can get into a fighter and order everyone to follow but what if I want a group to stay with the cruiser or just send a group to a part of the sector without leading them there? Maybe this shows up later, I haven't seen it. I'd also LOVE to be able to dock fighters by giving orders and not have to do it manually every single time someone levels up.

4. Maybe just me but I still prefer a cockpit view for immersion. The 3rd person view is fine and pretty but being in the fighter is always more fun.

5. Some easy fixes to make the game a little more user friendly:

* Add date/time stamps to the savegames, it's really hard to know which game is the most recent unless you have good naming conventions

* Let me skip the docking/launch sequence. I know it's short but after 50 times I'm wishing I could skip it.

Overall it's a casual-fun hybrid game with fast paced intense action, decent voice acting and nice sounds and visuals. I'd say it's priced well too, if the price goes down any in the future it's a good deal.

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