This games deals with one of the most interesting, intense, and less known (and played) conflict of the 20th century : the Russian Civil War. It also deals with some peripherial less (Finnish Civil War) or more (Polish-Soviet War) important conflicts, and with an extremely interesting what-if scenario (Germany win WWI, and a war is started between Germany and Soviet Russia), but the main focus is really the Civil War.
The level of historical detail is outstanding : units, leaders (most of them with their "picture), events (e.g. kronstadt, Csar's gold, Czech Legion,...) and to a very lesser extent diplomacy (should the Soviet intervene against the Baltic States ? Finland ? Should they ally with Makhnovist Ukraine ?) is taken into account. This game is a formidable history lesson.
The games use the AGE engine. A very complex version of the AGE engine. In the AGE engine, you basically give your troops orders (move, what should they do if they meet an enemy force, what should they do in battle) for the X (here : 15) dollowing days, so do your opponents (there are several "players" in RUS) and all the orders are solved simultaneously. Battles are solved automatically, but without too much randomless : a well organised, well-fed and well-led force in defense will always throunce a poorly-led exhausted army... well except if that army is so much bigger and have tanks, while the smaller one has no guns...
As with most AGE-using games, the AI (called Athena) is outstanding. It WILL beat you with a smaller force until you really master the game.
The music - soviet battle march, hymn and other political related stuff - is great. It is just a pity we don't have any counter-revolutionnary (or at least traditionnal Russian ?) music when you play the White, or Finnish music when you play the Finnish whites.
Now the game is not exempt of defaults :
- The tutorial is EXTREMELY poorly done, being for a large part a copy/paste of the tutorial for Rise of Prussia. Only the "rules" of the game changed significantly since RoP
- The information you need (maintenance costs of unit / total maintenance cost per turn, amount of reserves, ...) are difficult to find.
- There is an host of limited bugs.
All these bugs are being resolved by patch, and I am confident that one month from now (say beginning of february 2011), most will be solved. The team is very committed to improving the game.
Which leads to two other problems which are structural to the game :
- 15 days turn, that is to say 15 days during which you cannot change your orders, is much too long. It was very good for the XVIIth century conflicts, good for the Napoleonic war, just good enough for the ACW, but for the very dynamic Russian Civil War it is much too long, and sometimes downright frustrating.
- The game is EXTREMELY complex. Complex in the good way (everything you have to take in charge has a significant impact on the game), but nonetheless complex. It takes the "basic AGE engine - difficult enough to master - and adds a lot of content. If you never played any AGE engine using game, you will feel overwhelmed. And you will not understand what happens in battle. And since the tutorial is extremely poor, esp. on telling you what REALLY happens DURING a battle (what makes units good or poor), good luck playing the game if it is your first AGE game...
The Finnish Civil War is a "simple scenario" for beginners, but once you have finished it there are unfortunately no "intermediate" scenario, more complex than the FCW but less than the other ones avalaible.
As a conclusion, I would recommand only recommand this game to people having played an AGE games (and then, even BoA might not be enough). If you want to play the Russian Civil War, or one of those wars no games are about (Finnish CW, Polish-Soviet war) but never play an AGE game before, well, go buy Birth of America or Rise of Prussia before to train on a "smaller" scale. You don't like the eras depicted in BoA and RoP ? Tough luck.