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Post Mortem

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GAME SUMMARY

Post Mortem

Rating: 4.4 (149 votes cast)

A stunning investigation in Paris of 1920’s. After retiring to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art...

The former New York detective finds himself walking the beat once again, when hired by a sensuous woman to investigate the gruesome beheadings of her sister and brother-in-law.

  • A subjective sight (freedom of vision with 360°) will plunge you in a dark and heavy atmosphere,and will allow you to evolve in splendid Parisian decorations of the beginning of the twentieth century.
  • A rich and nonlinear scenario: a dark investigation, full with pretences which will lead you towards one of the various outcomes of this authentic thriller.
  • A new system of dialogues: the relevance and the way in which you will approach your discussions (chois intonation) will influence the answers obtained.
  • Many enthralling hours of play: a multitude of indices to be unearthed, a score of protagonists to be questioned, enigmas to be solved in accurately reproduced places of Paris.
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Post Mortem review

By nereyekadar posted 26th November 2011

Great game! If you're a fan of adventure games just like me, you probably dig a great story and great story telling. I played Still Life before Post Mortem, and I wasn't dissappointed. They're both exceptional. I disregard any graphics-based problems, after all that's why I don't play modern FPS's that much. Voice acting is incredible (except actors are Canadians and sometimes you can hear out being pronounced the Canadian way). Furthermore, every puzzle has two solutions, so that it's very hard to get stuck and your actions change the outcome a bit. It's a semi-open game like "The Last Express" in a way. Strongly reccommend it!

Post Mortem review

By stgermain posted 17th October 2011

I have personally never seen a game this unfinished to be published. I hardly got a single topic of dialogue that came in it's due time. It is funny how you get to ask questions about characters you are going to learn about a lot later.

Some of the puzzles are nice though. No too difficult, but not too obvious either. The game has several routes to most problems, so you end up having the same clues from many sources. Most of the challenge in the game comes from following the plot, because you always think you are missing some important dialogue.

Post Mortem review

By cuteguy posted 20th September 2011

At first I thought this game was just mediocre but as I progress more and solve more puzzle, I start to appreciate this game more and more. The story slowly unfolds itself as you progress, the clues and puzzle logic are well design to be challenging but not impossible. The setting matches the theme, this game is a must play for all adventure lovers.

Post Mortem review

By tomimt posted 21st August 2011

Post Morten is the first part of trilogy ”McPherson games”, the other two being called Still Life 1 & 2. Unlike the two latter games, Post Mortem is a period piece, taking place in Paris in the beginning of the 20th century and the main protagonist is Gus McPherson instead of feisty FBI agent Victoria McPherson. Also, unlike the two later games, Post Mortem is a first person, mouse driven puzzle game.

In the first instalment of the series Gus takes a case of looking into two gruesome murders. The brutal murder soon turns into always popular chase for the lost treasure of Knights Templar, so the originality level isn't very high, but the over all plot is rather interesting.

Voice acting and the music are both okay. Not spectacular, but not nauseating either. The graphics are rather poorly dated as is the character animation as well. The dialog itself is in places very oddly paced and oddly translated.

Most puzzles are quite easy, but the game has a couple of harder ones as well. Some puzzles can be solved in a multiple ways and as far I see it there's no dead ends in the game.

Post Mortem is an okay adventure puzzle game. It does its job, but it isn't anything spectacular by any means.

Post Mortem review

By sngl4arzn posted 17th August 2011

From the same group that produced Syberia, this LFA has a very compelling story that kept me riveted. It does have older CGI, but I can live with that. It had an annoying habit of freezing just prior to cutscenes, crashed once and left out one cutscene altogether. Which is why my motto with LFA games is "Save early, save often." So I didn't really lose any significant playtime.

It mixes film noir with a bit of creepy supernatural in the rundown areas of Paris in the 1920's. The atmosphere is well-done, the voice-acting is good, dialogue trees help decide the outcome of the game but aren't skippable. The animation is dated but very do-able. The puzzles range from easy to you-must-be-joking, so kudos to GameBoomers for their walkthrough on the asylum maze particularly. Minus the glitchiness, this is a very good game--4 stars

Post Mortem review

By Tomosh posted 5th August 2011

This game, a golden oldie, is one of my all-time favorite adventure games.

While some people might comment that the first person view isn't ideal, I found it to enhance the atmospheric feeling that this game shows so very well.

The story is very well told, although some might find the supernatural elements to be out of place. It does get explained quite well within the context of the story and it didn't bother me as much.

If you're looking for a good pointy clicker, look no further. This game will satisfy.

Post Mortem review

By x1Engel1x posted 30th January 2010

I have very mixed feelings about this game. I started playing it after I finished Still Life and was expecting something similar, so I was a little disappointed when it turned out so different. I guess these are more personal preferences, but I really dislike first-person adventures. It's just so annoying when you cannot see the whole environment and have to keep looking around to find things. Also, I didn't like that the game is not strictly linear (again, a lot of people might actually like that). If you say something wrong in a conversation, you don't get the same outcome as if you'd said the right thing. I have not finished the game yet, but I'm guessing at the end it probably does not matter what order you do the tasks in, and you'll probably get to complete all the actions anyway, but I'd prefer not having these alternative sequences. *! Possible spoiler: For example, if you say one thing to the receptionist in the hotel, he opens the room for you, but if you say something else, he will not let you in and you'll find another way to get in later. For some reason this really bugs me. Like, if I say the right thing, then I don't get to come up with this alternative way of getting in. End spoiler.* I also don't like how it does not let you pick up intuitive things to complete tasks. I've picked up hundreds of documents, but no objects to use. But, actually, despite these things, I don't think the game is that bad. The plot is interesting and the environments and characters look alright. The dialogue is not bad. I'd say it's a pretty average game. I don't necessarily get super excited about playing it, but it's interesting enough to keep me playing.