You remember that excellent chain of command system they developed for 'austerlitz/waterloo'?
You remember the excelent true-to-scale system they developed for 'combat mission', in everythig that concerns distances, reaction times, terrain modifyers, lines of sight and etcetera?
You remember the excellent and detailed treatment you would get in "age of rifles", as far as movement, formations, rears and flanks were concerned?
Yep, it's all there. The graphics are a bit (just a tiny bit) old-looking but that does not get in the way of a full enjoymentof this excellent - and I mean EXCELLENT - strategy game.
What I liked the most is that you actually are there in the battle field. Sure, your vision can hover over the terrain a bit, but with some limitations - particularly, the position where you actually are, making it impossible to see as far as a regular person in a battlefield could. This gives you a feeling that you are actually there standing in the middle of the fight, instead of being everywhere at the same time, as most (or all of the) games portraint command visibility. For instance, the commanding officer (you) can give direct orders for units as far as 50ft, but over that distance, you may very well issue orders but a courier will be sent to the unit and the latter will only start fulfiling the orders whet it actually get them from the courier. Fantastic. I have never seen anything alike in any game.
Simply a must-have.