http://gamersgate.http.internapcdn.net/gamersgate/boximgs/122x177/DD-NWN2SZ.jpg

Neverwinter Nights 2: Storm of Zehir

£6.95
or 10 973 Blue Coins
GAME TUTOR
REVIEW

SCREENSHOTS

GAME SUMMARY

Neverwinter Nights 2: Storm of Zehir

Rating: 4.4 (137 votes cast)

Atari expands on the Neverwinter Nights 2 franchise with Neverwinter Nights™ 2: Storm of Zehir, by delivering an engrossing DUNGEONS & DRAGONS® experience. Neverwinter Nights™ 2: Storm of Zehir hearkens back to the days of the Baldur's Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via Overland Map.

In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players' party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti.

Features
  • Overland Map: Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.
  • Create your own full party of adventurers: Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.
  • Improved party gameplay: Players can participate in streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.
  • World reaction: The world's economy reacts to your adventures and choices. Through trading and quests, you can expand your merchant company into a massive trading empire.
  • Updated classic features: New classes (including prestige classes), spells, creatures, and playable races.

© 2008 Hasbro, Inc. All Rights Reserved. © 2008 Atari Interactive, Inc. All Rights Reserved. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Neverwinter Nights, Forgotten Realms and the Forgotten Realms logo, Dungeons & Dragons, D&D, and the Dungeons & Dragons logo, and Wizards of the Coast and it's logo are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries, and are used with permission. HASBRO and its logo are trademarks of Hasbro, Inc. and are used with permission. The ESRB ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners.

Windows logoSYSTEM REQUIREMENTS

RELATED PRODUCTS

REVIEWS

Neverwinter Nights 2: Storm of Zehir review

By Leucius posted 13th April

Mixes in trading elements with the standard RPG lore of NWN universe. This is not a bad thing, and if Obsidian had the ability to release further expansions I can see where the series would have really excelled instead of being relegated (unfairly) to second-class RPG. Worth the money.

Neverwinter Nights 2: Storm of Zehir review

By forgottenlor posted 5th April

I was a little surprised by this add-on. I bought it on special and wasn't expecting much. I think a lot of the negativity comes from the fact that its very little like the original game or Mask of the Betrayer. Those were linear, story based games, where you explored relatively big maps, had interesting companions. et. They lived and died with the story and companion interaction, which I liked in the original campaign and found rather bland in Mask of the Betrayer.

This game really has the feeling on an old school RPG like Wizardry. You explore two huge outdoors map, run into random monsters & encouters. Skills are not just useful, but necessary. Party planning is important. There are lots of small dungeons you run into, and it has a nice open world feel, but still has a story. You also create your own party. While this excludes companions with lots of personality, it does let you use all the party building options the series has to offer.

In short I highly enjoyed this game. I see from the other reviews that it's not everyone's cup of tea, but if what I described sounds good to you, I suggest gving it a chance, provided of course you already own the original Neverwinter Nights.

Neverwinter Nights 2: Storm of Zehir review

By Niall101b posted 17th February

I love Neverwinter Nights both the first one and the second, this expansion is a very different experience than the excellent Mask of Betrayer.

You start of by chosing your own party which allows you to choose exactly what kind of party you want but it means that there is no back story to them, you can't stop and talk to them as in the original game a prev expansion. The graphics are good but the game still semms to need a huge amount of processing power for what's on screen. Music is also a highlight of the game.

Storm of Zehir is a more light-hearted affair compared to the dark and brooding MotB, still if like me you crave all the Neverwinter Nights RPGing then by all means give it a go.

Neverwinter Nights 2: Storm of Zehir review

By PandaL posted 26th January

Not as good an expansion pack as the previous one (MoB). It introduce some new elements, but the they are not well implemented, and story is unimpressive comparing to NWN2 and MoB mildly speaking. But still, there are a lot of explorations, a lot of decent combat, and a lot of new thing to discover, so if you are a NWN fan, you still should grab it. And it will be perfect if you can find a deal!

Neverwinter Nights 2: Storm of Zehir review

By WildThunder64 posted 2nd January

An excellent expansion expanding the game with more of the excellent combat and fun found in the original.

Neverwinter Nights 2: Storm of Zehir review

By Supp3nhuhn posted 9th November 2011

In my opinion this is the weakest of the three classic quest arcs.

While the overland map does add something new to the game it seems to be nothing more than a filler for the lack of normal areas which are low in number and rather small for the most part.

Trading is quite nice but hard to mess up really so there isn't much challenge there.

Being able to start with a full party is an interesting option if you want to try an all warlock party or somesuch but ultimately isn't better or worse then getting your favorite npcs into the group.

The main reason i would recommend this are the new (prestige-) classes, first and foremost the hellfire warlock which can be quite fun and has nice graphics.

If your money is tight this is the one pack to skip though.