http://gamersgate.http.internapcdn.net/gamersgate/boximgs/122x177/DD-KARPW.jpg

King Arthur - The Role-playing Wargame (Old)

£14.95
or 23 604 Blue Coins
GAME TUTOR
REVIEW

SCREENSHOTS

GAME SUMMARY

King Arthur - The Role-playing Wargame (Old)

Rating: 4 (228 votes cast)

 

Welcome to the lost age of chivalry, where magic and myth is alive, and you are destined to be one of the living legends: Arthur, the son of Uther Pendragon, the Once and Future King of the prophecies.

Fulfill your destiny and claim your rightful place on the throne of Britannia. Recruit fabled knights to your Round Table: send them to adventures or battles, let them gather knowledge and artifacts, see how they become the most powerful heroes of the realm. Build the majestic Camelot, but beware: there will be enemies, both mortal and otherworldly that will try to destroy you. Send your heroes and their followers to battle with legendary warriors and monsters and see how the folk of the faeries and the saints set against wizards and evil knights.

  • Real-time fantasy battles: spectacular fight scenarios on grandiose battlefields, featuring thousands of soldiers and powerful heroes such as Sir Lancelot, Sir Galahad or Merlin. Battles rely on the strengths and weaknesses of the different arms with several tactical possibilities, the abilities of the units and the heroes, monsters and most of all, spells.
  • Turn-based Campaign Map: Britannia is represented as a fully three dimensional topographic map where heroes move freely, conquer provinces or find adventures. In the turn-based campaign the changing seasons have effect on the gameplay and the graphics of the Campaign Map.
  • Create your own legend! The saga of King Arthur is an epic tale about the conquest of Britannia through a story-based campaign. The Campaign is divided into chapters, like a chronicle, each with a unique tone and theme. The chapters all have objectives, long- and short-term goals that also fit together to draw a grandiose picture of an unfolding storyline. There are many possible events and outcomes that all influence the legend itself and determine the ending of the storyline.
  • Morality Chart: Every decision in the game will influence the position of King Arthur on the Morality Chart. King Arthur might become a Christian ruler or the Follower of the Old Faith; a rightful or a ruthless monarch. These choices unlock special contents, allies, heroes, units and developments.
  • RPG elements: Heroes lead the armies and learn skills, spells and abilities from an ability tree for experience points. Heroes can also use magic items or become liege lords, entrusted with the leadership of a province, which is the best way to have them indebted. Arranging their marriages with the nice damsels of Arthur’s court also raises their loyalty.
  • Adventures: adventuring is the essence of King Arthur’s world. Quests pop up on the Campaign Map regularly. In technical terms it is a short story where the chosen knight has to make important decisions. Some adventures end in battles on special battlemaps.

Windows logoSYSTEM REQUIREMENTS

RELATED PRODUCTS

REVIEWS

King Arthur - The Role-playing Wargame review

By rvgifford posted 22nd January

A fun entertaining game. The best part of it is the branching story and the strategic expansion on the map. The worst part are the tactical battles. They're not horrible, yet they're somehow lacking . . . something. The battles feel like a cheap, poorly done copy of Total War.

Where this game shines, though, is it's story and quests, as you can send your knights out on quests which are basically little choose your own adventure stories. The end result might be success or failure, or result in a battle, or something else entirely. A novel and entertaining inclusion I hope they keep in King Arthur II.

King Arthur - The Role-playing Wargame review

By mbpopolano24 posted 7th December 2011

I have mixed feeling about this game. On one hand, it is well-design and enjoyable. I like the idea to customize your main hero, and that units gain experience. On the other hand, the real-time battles become pretty chaotic soon and the camera control is a nightmare. After a couple of dozen hours playing it, I still have not found a camera angle that is satisfactory. I wish games like this one would be completely turn-based, not only the strategic view, but the battles as well. It would be so much fun. But I guess these days everybody want to test they reflex and want dynamic, real-time battles. I guess that for the price it is a reasonably good game.

King Arthur - The Role-playing Wargame review

By iameggnest posted 5th December 2011

Sure you can compare this game with all the other TOTAL WAR games but hey, have they thought of making a fantasy-themed Total War game? Nope. King Arthur the wargame is the closest you can get to a good, dark fantasy empire building strategy game. The graphics are gorgeous and picturesque. They have really managed to make a good feel and look for the game - its not tacky at all. Its dark, almost has the Disciples look and its very cool! The grand map is turn-based just like the Total War but there are so many awesome quests to play with and the campaign is very story driven - especially when you get to the missions that play out like a Choose Your Own Adventure Game. On the battlefield it becomes real-time. Having monsters and using spells is always awesome on the battlefield - which kind of reminds me of Warhammer: Mark of Chaos - but King Arthur is so much better!

King Arthur - The Role-playing Wargame review

By jdarst8984 posted 9th August 2011

Very fun game but as you get towards the end I found it to be very hard a lot of different people attacking you, some of which just spring up in the middle of your territory so you have to backtrack to take them out. Loved the first 75% of the game though.

King Arthur - The Role-playing Wargame review

By Devonsputant posted 24th July 2011

This is a great strategy RPG game. I like the fact that it has the RPG element, so you want to try and keep as many characters alive as possible. The game requires a lot of thought and strategy, so it's good to be refreshed and awake when trying to play. Great game! I definitely recommend this one.

King Arthur - The Role-playing Wargame review

By conanthelibrarian posted 21st July 2011

Simply one of the most FUN games I have ever played. From the well done RPG elements to the cool fights, to the text quests, this game fills a large hole in my gaming needs. Can be played over and over and no two games are ever the same. My highest recommendaiton goes out for this game.

King Arthur - The Role-playing Wargame (Old) review

By Phc7006 posted 19th January 2011

I was somehow skeptikal about this game. I'm a great fan of the total series and had been looking for a time about something that would be close while adding some more Fantasy in the gameplay. And I eventually had to change my mind. To the contrary of most TW lookalikes, the strategy part of the game does more than compete honorably. And the RPG part adds some welcome diversity. Ok, quests can become tedious. But there is still more inspiration in that than in the repetition of assignments of Medieval 2... I first bought it on the concurrent client for my desktop and now I'm getting a second licence for my laptop.

With a 75% discount, Arthur and the Saxons are too tempting to resist purchasing them. I give them a 5th star for the sweet pricing

King Arthur - The Role-playing Wargame (Old) review

By augustus383 posted 9th December 2010

While not for everyone, this game gives a Total War feeling to a classic tale, and I would recommend this game to anyone who likes both the tale of King Arthur and the Total War Series. The graphics are nice, the music is catchy and memorable, and the RPG elements are better than what I've seen in other recent Strategy-Roleplaying games. The only complaints that I have are that the battles can get a bit repetitive and archers pack a much stronger punch than what I was used to in other games.

King Arthur - The Role-playing Wargame (Old) review

By capelli king posted 8th November 2010

King Arthur - The Role-playing Wargame is an improvement over recent Paradox games i have played, i like in particular the storyline, reading how the story unravels is really interesting and the characters in the game are interesting, some of which have small stories to them also.

The wars are pretty good, maps are varied and the unit range gives an interesting challenge for those which like standard "Total War" type battles. Personally i get bored of those after a while, and just put the battles on auto-fight.

Some of the more irritating parts of the game are the marauding rogue armies, you end up spending way too much time on these meaningless battles + you have to pretty much follow a fixed path to win.

However i would still recommend this game to anyone which likes Total war games, the game plays pretty much the same with the main difference being the storyline.

King Arthur - The Role-playing Wargame (Old) review

By vahadar posted 20th September 2010

While many people dont like much the rpg side of this game, this is what draw me in. Even if its text based, this background addition adds a lot compared to classic strategic titles like the total war series.

The alignment system is also a nice feature that will give you different choices and results during the campaign. This makes it semi-dynamic so expect good replayability even if its not really sanbox like the Total War franchise.

King Arthur - The Role-playing Wargame (Old) review

By Dottore_46 posted 4th September 2010

I bought King Arthur with the idea of playing a good strategy game in the style of total war series. Although the game lacks many of the positive aspects of the gameplay of the latter series, the choices between good/evil and religious beliefs give some depth to the gameplay. The worst part of the game undoubtedly is the RPG missions, which are only flat conversational episodes. Additionally, the learning curve of the game seems uncomprehensively tough. It's probably one of the hardest games I've ever played, but the difficulty seems disproportionate. Graphics and other technical elements range from ok to good. Also the lack of multiplayer does not make the game a good gaming experience. Overall I would give it a 6 out of 10.

By Fairshadow posted 23rd August 2010

I liked this game alot, and have been addicted to it for a couple of weeks now. I want to encourage Gamersgate to secure for offering the Saxons expansion which has been out for awhile now on Steam. I won't use Steam because its so invasive but am distressed that Gamersgate doesn't offer the expansion yet. There are also a couple of minor addons to the game but "The Saxons" is the major true expansion.

By Lundin posted 10th July 2010

To sum this game up: it is about fighting rather dull RTS battles over and over and over again. The battles are mostly the same: you have infantry, bowmen, cavalry and magic, where the latter is very common and very powerful and decides the outcome of the battles most of the time. Your awesome elite troops can get blown up in 1 second if the enemy has magic, which they will have.

When getting down to the details, this game is amazing for the first day you play it. The scenery, music and setting are all great, setting the right mood. You play a linear storyline campain, where you gain more and more land. The options of how to expand are quite limited by the storyline.

The game gives you choices all the time, and your "alignment" as king is measured on a 2-dimensional scale with good/evil on one axis and christian/old faith on the other. Depending on if you are good or evil, or which religion you favour, you will unlock different kinds of troops.

You gather knights, good or evil, and can level them up in various limited ways. The knights are the commanders you control, as king you will never enter the battlefield yourself.

There are linear, text-based (yes, text-based) quests your knights can perform, which will give you decisions affecting the above, and rewards.

But again, the game is about fighting tiresome, monotonous RTS battles while following a linear storyline. There are hardly any RPG elements, don't let the title trick you. Unless you are fanatically interested in monotonous RTS, this game is not for you.

King Arthur - The Role-playing Wargame (Old) review

By Aermord posted 13th May 2010

When I was a child I loved reading the kind of books where you, the reader, was the hero and then had to flip to a specific page in the book depending on what choice you decided to make at the given point in the story. King Arthur - The Role-playing Wargame is just like that. It is a story that you follow and the story can have different outcomes depending on the choices you face in the game.

Most of the game is a combination of turn-based strategy, taking place on a large map of England, and real-time strategy, taking place on scenario maps against an enemy. This part of the game feels pretty much like the Total War games. Of course there are differences, but the overall feel is almost the same.

A smaller part of the game evolves around quests. These are basically about reading a small story then make a choice, then read what happens, then make a choice, etc.. until you end up with a reward which depends on what choices you made. This reward also consists of alignment shifts, which influence what soldiers you can recruit among other things.

This is a good game, no doubt about it. Yet to me it doesnt hit the highest bell, because the questing can seem tedious at times. Furthermore, even though the story is interesting and made with great respect to the Arthurian myth, then I personally find it a bit frustrating that I cannot decide a lot of stuff on a greater strategic level, like who to make alliances with and such things. All of this is controlled by the storyline.

King Arthur - The Role-playing Wargame (Old) review

By dherrell posted 11th January 2010

King Arthur The Role-playing Wargame (KA) will appeal to niche group of players. While many game review sites haven't given it a fair shake the game is marketed a bit inappropriately as an RPG which will disappoint some gamers.

In reality, KA is heavy on grand strategy and low on RPG elements, but yet different enough from true grand strategy games that it will disappoint hard-core fans of such. As one new to this genre the hybrid works for me -- 2 cups strategy, 1 cup RPG = challenging and entertaining with marginal yawn time.

It is a difficult game to play (I restarted the campaign after 20 hours due to too many rebellions -- I didn't use the liege lord skill which was easy to miss as are many of the small icons) and not especially user-friendly. The tutorial does help though and is recommended.

KA gets 5 stars for graphics, presentation, audio engaging story and uniqueness of gameplay as well as overall challenge. Also, outcomes are varied to player actions, so the AI/dynamic response is decent (except when auto battling largely).

There are enough RPG elements as the omnipresent King Arthur (you) via text-based quests, the Round Table, building strongholds to honestly qualify (barely) as an RPG. Those new to this genre may find they like strategy games of this ilk more than expected. I find it breaks up some of the monotony of true grand strategy games.

For those who want a true RPG with swords and dragons, go with Dragon Age Origins or Gothic III (if you can deal with the glitches on the later). If you want more strategy than typical character based games but are not quite ready for the likes of Total War then this may be money will placed for your gaming entertainment.