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Hard to be a God

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GAME SUMMARY

Hard to be a God

Rating: 3.3 (76 votes cast)

The "Hard to be a God" game will be a thoroughbred role-playing game affirming all the best traditions of the genre. The storyline is non-linear presenting several story branches with 4 endings depending on the main character's in-game behavior. The game utilizes a 3D-engine with free rotating camera. Wounds, weapons, armor and different equipment are shown on the characters' models.

One of the gameplay features is the interference of two epochs in the game universe – the medieval and the alternative future. This provides the peculiar variety of different weapons and armors – from swords and bows to miniguns, from full plates to force fields – and equipment like binoculars and night vision goggles at characters' disposal. The standard RPG equipment "doll" is amplified with slots for sword shoulder-belts and hidden weapon scabbards on wrists and arms.

Hard to be a God Features:

  • The combat system features many different combos and special attacks (stunning, disarming, etc.) provided by some abilities and special weapon types. During a battle the character can be wounded badly which will diminish his attributes and require long recover, and even lose a limb or be decapitated by a strong attack of the opponent.
  • As player controls only the main character. The rest of the party is managed by orders. The volunteers traveling with the main character can obey or disobey orders depending on the form the order was given in (strict order, persuasion, intimidation, etc.), while the mercenaries will obey any order given in the proper form.
  • The Kingdom of Arkanar is divided into many locations. The party will travel between the locations using Arcanum-styled global map. The movement speed will be influenced with the world relief. The party can also ride mounts to move faster. The new locations can be revealed from dialogues with NPCs.
  • The trading mechanism features selling and buying items for different currencies (universal currency, irukanian gold and so on) or bartering them if both sides are satisfied with the offer.
  • One of the most prominent features of the game is of course the true spirit of the Strugatskys' novel. The game universe, the dark medieval atmosphere, the key figures from the novel, the Kingdom of Arkanar, – the whole world from the book is being carefully created anew under the supervision of one of its demiurges, Boris Natanovich Strugatsky.
  • The great variety of social strata typical to medieval age provides another game feature which can be called "the true role playing". Depending on a situation or an environment, a character can choose a role to play, pretending to be a noble man or a mere citizen or a member of some guild. This allows him to gain trust of NPCs with different alignments. A player can create several legends for each role of his character. The character will introduce himself with this legend to NPCs. If the truth behind the legend is revealed, the player can make up another legend reading books and talking to other NPCs.
  • The corrupted bureaucrats of Arkanar are easily bribed. This provides one more way of completing the game. For example if you need some papers to pass you may bribe the guard who demands the papers. A character can also buy the forged papers or make them by himself if he has proper skills.
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REVIEWS

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Almost epic

By Nobility posted 2nd December 2011

Based on an old russian novel as a sequel of sorts and picks up shortly after the book left off. If this had been a free roaming open world type of game it would be 5 stars. That said the game world is littered with subquests and in each major area there's a lot of wandering and little things to find as well as people and critters galore to fight with. Most of the extra bits, subquests and the like, have more than one solution and the npcs react differently to you depending on how you're dressed.

The only real issue I had, other than the world not being as open as I'd like, is the supporting cast of characters. If you haven't read the book, then the motivations of most of these characters is a little shallow and lacks explanation.

Hard to be a God review

By peekeh posted 8th September 2011

Have mixed feelings about this one. On the one hand it has some innovative elements like disguises and an unusual but cool storyline. On the other hand, like many eastern European manufactured games, it suffers from poor translation which detracts from the story telling and while this seldom leaves you completely baffled, nuances are certainly lost as a result. For casual RPG gamers you may want to pick another title.

Hard to be a God review

By testikron posted 29th July 2011

Old school dungeon crawler style in an outdoor environment. You've played this style game many times before. While it's not bad and the lore seems kind of cool, it's just not that unique. The skill progression is nice, and the horse combat is a good idea it is very klunky. Fun game if you want to kill some time or if you're looking for a brighter setting then most dungeon crawlers.

Hard to be a God review

By zede2323 posted 21st May 2011

Pretty nice RPG based on Hard to be god novel by Brothers Strugatzky. As a matter of fact it is a sequel to the book story. Enjoyable gameplay and out-of-this-time graphics. But it is still a must have for all the fans of Strugatzky's books.

Hard to be a God review

By Carnival73 posted 23rd March 2011

Hard to be a God feels very much like a budget version of Risen or the latest Gothic games.

It's not terrible by all means but has been done few times previously and has been done better.

I will say unlike Two Worlds, Gothic or Risen, HtbaG feels a bit more on the rail and tends to be more story focused than allowing you to run rampant on many different side quests.

Graphics-wise and for its age, Hard to be is very colorful and easy on the eyes. The visuals are right on par with Gothic 3 and in some instances even a little cleaner.

I give this a 3/5 for being a decent game but the least of its kind.

Hard to be a God review

By SaitouHajimeX posted 13th March 2011

Okay, I went into this game looking for an awesome adventure with swords, quests,and awesome slaying of monsters. I was not disappointed with what I found, but there are a few issues.

In my opinion I found this game to be a lot of fun. With sword and shield I rode the country side killing bandits and solving quests for villagers. The game is an average hack and slash game with a huge storyline that will draw you in. The problem is that the story wont engage you until later into your adventure so you have to invest sometime into the game.

The combat is the core of the game and is not bad, but is not the greatest. Combat is satisfying when you fight a single enemy but when you fight a big group of enemies you have to run back and kill them off one by one and it gets tedious eventually. The concept of using your shield to block is also interesting and works well (for one enemy).

A couple negatives and positives about the game are that the health system, the controls of your horse, and the inventory system. The health system is a pain in the butt, you have to eat food and you will eat tons and tons of food to heal up because you will be damaged a lot in the game, so your always hunting for food.

The horse is horrendous to control and you will hate your furry little friend by the end of the first hour but eventually you learn to control him (not really). The inventory system is HUGE, you have tons of inventory space but because you will be carrying tons of food LOL.

I give this game a average score of 3 of 5 because its a fun game but there are better hack and slash games out there, but the story is a lot better here. If you love loot and hacking then I suggest this game especially for the price.

Hard to be a God review

By RedCommissar posted 27th January 2011

Very unique RPG... If you are lover of Soviet Science Fiction, this is the game for you. It tried to impute most realism you can have in a RPG.

Superb Story, originally from Arkady and Boris Strugatsky. Its hardly a "sci fi", but more indept reality of our own world, and our progress and nature.

Hard to be a God review

By ddot posted 26th January 2011

Hard to be a God is a mediocre action-rpg with a claustrophobic camera and horrendous localization issues. Seriously, the translation is near-incomprehensible in parts and amusingly bad in the rest. Somehow the game still manages to be mildly entertaining, though. If you're desperate for an RPG, you probably won't be too sad that you bought this rather lengthy game.

A recommendation: since the game is a direct sequel to the book you've never heard of, you should read the wiki synopsis of the "Hard to be a God" book to understand the backstory.

Hard to be a God review

By maxa12 posted 13th June 2010

This is a game realy worth its price. Easy to learn, hard to master. A fun and different RPG. The charm in this game is the way you as a player interact with the gameworld. And the almost perfect blending of medival and futuristic worlds is also apealing. If you find yourself tierd of the point and kill RPG's, this is worth a shot.