The beauty of The Graveyard is that rather than being a game of any traditional kind, it uses the 3D digital medium to create a moving tableau with a certain amount of interactivity, and which manages to express a restful and heartfelt emotion about death and dealing with death. A rather elaborate memento mori, if you will.
Approached with expectations of a game where there is something to be gained, or even an æsthetically overwhelming tour of a graveyard, this program will end up disappointing you. However, that would be ignorant of the merits that are contained in the limited setup of The Graveyard. The combination of a grainy black-and-white visual experience – not unlike old films – with subtle and expressive sound design and an evocative song manage to make it into a highly stylised digital representation of thinking about death. And that might just be what Tale of Tales were after: exploring the possibilities of using audiovisual digital media to express something different than is traditionally done. Comparisons with all sorts of media forms present themselves readily: short film, vignette, painting, postcard, and very distantly, video game. In the end, though, The Graveyard is a rare example of something new that fuses aspects of many of these.