13th Jun
What to say about Eufloria? It is a RTS style game, but it is less like any other you have likely played. For me Eufloria was less about the amassing seedlings to take over the next asteroid, and more about the journey of getting there.
This is a minimalist style game where simplicity rules in the art work and game play. Asteroids are nothing more than a circle. It is an enjoyable and artsy style game. The music fits the game and its overarching purpose very well. To simply watch a Dyson tree set it winding root, grow, and produce seedlings contributes to the relaxed and pleasant atmosphere to the game.
If you are looking for an exceptional and unique game in presentation and sound, then give Eufloria a try. Plus, it is always a good thing to support developers that produce DRM Free games. You never know, maybe the entire family will enjoy this game.
7th Jan

Eufloria is a very special strategy game. It operates off a quite simple concept: You lead a swarm of seedlings which are the fruit of so called Dyson trees. Dyson Trees are genetically engineered plants which grow on asteroids.
Now seedlings serve two purposes: They can combat enemy seedlings and trees, and - after the resistance has been muted - they can capture the enemy asteroid, making it (and everything that grows on it) yours.
Their second purpose is to plant new Dyson trees, which consumes quite some seedlings at once but will provide a steady flow of new seedlings in the future.
So in essence, the strategic decisions you have to take are centered around the balance of keeping enough seedlings around to defend / attack while at the same time sacrificing seedlings for expansion of your power base. Quite simple, eh?
Well, then there's the complexity of the game: Each asteroid has specific resource values, making trees growing on it and - more importantly - the seedlings growing from those trees very different from the others. Some might be fast but weak in combat, others might be good at killing other seedlings and yet some others might be particularily good at capturing asteroids.
Of course you are not alone in the universe. Indeed, you have to compete with other swarms and even "the grey ones", which seem to be carrying a sickness with them. A quite intriguing background story makes the player discover the whole background of the very existence of the seedlings, culminating in a great (and graphically very different) battle at the end.
Throughout the game, new scenarios and battle modi are being unlocked, so the game will not end with the final showdown. Also all the levels are based on scripts, so while they will always remain the same in concept, the actual layout will change everytime you play.
Personally, I found this game very intriguing because it is easy to learn yet building complexity through the strategic level - it might be comparable to chess in that aspect.
I especially loved the graphics: You can watch how the seedlings plant themselves into the ground, creating a root which grinds itself into the asteroid. Then a little plant emerges from the surface and slowly grows larger, new branches stretching out carrying tiny seedlings which themselves grow slowly and will finally detach from the tree. All seedlings show their unique attributes in their visual representation, too: There are fat ones, slim ones, long and shorts, with large wings or barely visible wings. The asteroids will soon be bustling with seedlings - adorable!
What I disliked was the relatively low difficulty. I am usually very bad at playing games through to the end, yet there were only three levels in this game (out of two dozens) which I had to restart, one of those being the final battle. But winning the campaign unlocks a new game mode which is advertised as having a smarter AI, so not a

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