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Dawn of Magic

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PEGI 16
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GAME SUMMARY

Dawn of Magic

Rating: 3.5 (343 votes cast)

The 3rd-Person hack’n’slash Dawn of Magic will let the gamers decide whether they want to fight for good or for evil. Players will choose their attacks from a huge roster of magic skills and 12 different schools of magic.

Dawn of Magic provides weeks of finest hack’n’slash gaming fun, following the footsteps of the great examples it was modelled on: Sacred and Diablo 2.

Features:

  • Highly detailed terrain, characters and building models
  • 3 different attitudes offer 3 ways of playing the game: you can either be the knight in shining armour, be neutral or live through the story as a sinister villain.
  • More than 600 NPCs, more than 100 locations
  • 12 different magic schools with 96 learnable spells
  • Over 1500 items with unique properties, plus runes, skill in wrought iron work and spells
  • Powerful engine with state-of-the-art shader application
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Dawn of Magic review

By mtn posted 15th April

Very interesting game, the spell system is really something new and it makes fun to "produce" new spells like a stunning fireball. But there are also some bugs and glitches which need to be patched. To sum up, I'd recommend this game to all people who are tired of the 938753412 Diablo clones and want to try out something new. "Only" 7/10 points because of the bugs.

Dawn of Crap right out the door

By sorrowhawker posted 14th April

Dawn of Magic has a very artistic and gothic looking presentation. A 3rd-person isometric style run and hack/zap game similiar to Diablo, Torchlight, etc. There are relatively decent looking graphics for its age, good atmosphere and a large slew of spells, treasure, and npcs to mess with.

Too bad the developers decided not to let anyone enjoy it. I can only think of a couple of games that FAIL right out the door. The first mission/quest in this game, is to get out out of the Avon Academy. To prove you have what it takes you are given a task that depends on your alignment. If you are Neutral, then you have kill 10 scorpions. If you are evil, then kill 10 coyotes. There is a catch. If you are neutral, you have to compete against the super-human, super-fast, unlimited-mana NPC academy students to see who can kill 10 scorpions faster. If it was one on one - OK. But there is a small army of them, and if anyone of them kills a scorp it counts towards their side. NPCs kill-steal mercilessly, they camp the spawn points for scorps, and as soon as you kill your first one, you they have killed 5. As soon as you lose the quest, you have to run your butt ALL THE WAY BACK to the academy to be told you failed and have to try again. This goes on forever. Victory involves no skill but just luck if you happen to chance upon a lot of scorpions you are kill before one of the students find its and one-shots before your eyes. If you are evil, the NPCs don't try to kill the coyotes. Nice! Wait a second, instead, they are after YOU. So you have to try and kill 10 coyotes who are trying to kill you, but also fend off about 20 students. Another catch: in any of these forays NO STUDENTS CAN DIE or you lose the quest. So it's DIE. FAIL. REPEAT. SPEND 1 MIN. RUNNING BACK. RESTART QUEST. SPEND 1 MIN. RUNNING TO WILDERNESS. DIE/FAIL. REPEAT. There are forums of people griping about how it took them 8 or 9 tries or that they still cannot succeed.

Why the developers did this. Who knows? It is clearly they did not intend for anyone to enjoy the fruits of their labor. Instead, I surmise the game is EXTREMELY short and this is their way of dragging the game play hours out. Either way, I call BS. Better off playing one of the other Diablo style RPG games on the market.

Final note: character creation sucks. There are just a few choices. You can either be a hot chick, a old crusty Monk who looks stoned, a Harry-Potter rip-off wannabe who looks prissy and has a robot tail?, or a really giant fat lady. Yes, these are your four choices. Have fun.

Not!

Dawn of Magic review

By spinefarm posted 11th April

To me DOM could have been a better game. Sure the game is fun to play to some extent. But the interface is very lacking. Just like the mainscreen

it's very hard to SPOT a character with a quest or not(what I mean is, it's hard to find the proper person because alot of people are look a likes)

on another note i really like the way u could develop your character and it's pretty easy to play

although it a bit tedious sometimes

The game is decent with it's imperfections

3 out of 5 from me

Dawn of Magic review

By AndyBob posted 4th April

Dawn of Magic is a nice RPG game however there are a few flaws. The character control is a little awkward and the game feels a bit rushed and unfinished. A wider variety of character selection would have been nice too.

Dawn of Magic review

By Praylak posted 12th May 2011

Dawn of Magic: 4/5

This game is a real gem. If you like hack and slashers, you'll get many hours of fun out of this one. I can think of no reason to pass it up, especially considering the price.

The most significant features are of course the magic spells and morph system. This is truly a cool and innovative game feature. The eight sections of your characters body don't only physically change according to the type of magic you invest most in, but they also install passive bonuses and/or vices (mostly positive). I must say they look very cool, as do the graphics as a whole.

I think the spells are very well done, and unlike some rival games, spells from the different schools are not carbon copies of another. What you get is a truly unique spell system with limited customization (some spells can be combined), that consists of 12 schools with eight spells each. I give them full marks for the spell designs and customizing options, as they are all really cool. In fact they are so cool, its really hard to decide which type of character to build, thus you got allot of build options here.

There's a wide variety of items and gear as well, like most games in this genre. Although the game seems to favour magic caster type hero's, you can make very effective battlemages or use some magic passively along with enchanting, crafting, and focus on the martial aspects some spell schools. Imagination seems to be the only limit here.

I thought I had some cons to write, but I can't think of any. Oh, some quests are kinda silly, most are optional, but the first one as a neutral alignment was stupidly difficult. Good or evil was much easier, as it should be for your first level 1 quest.

I like the adjustable camera, and for once I can get the camera angle perfect to my liking. As for a previous reviewers complaint about creatures being difficult to see, I don't understand. There is an option you can toggle (by key or menu) that shows the critters health/name bar above it, so even if its obscured by say foliage, you can easily spot it from far away with this option enabled.

Dawn of Magic review

By Razorflame posted 14th November 2010

To me DOM could have been a better game. Sure the game is fun to play to some extent. But the interface is very lacking. Just like the mainscreen

it's very hard to SPOT a character with a quest or not(what I mean is, it's hard to find the proper person because alot of people are look a likes)

on another note i really like the way u could develop your character and it's pretty easy to play

although it a bit tedious sometimes

The game is decent with it's imperfections

3 out of 5 from me

Dawn of Magic review

By Bralin posted 21st February 2010

Dawn of Magic - The Considerate Being's Hack-and-Slash.

Dawn of Magic has taken a lot of hits in some gaming circles. Some stated the interface is too complicated and that the game is just not a good return for the time invested. Maybe it's just me - I have a tendency to like games that are somewhat different from most mainstream fare, and I prize originality. The fact is, I thoroughly enjoyed this game.

Now there is some truth to what other reviewers on other sites have posted. Having played the game through a time or two, I KNOW there are certain areas where there are unexplainable performance slowdowns (I saw 2 or three, but my machine is quite over the recommended requirements). Terrain is lush, and even though this is an over-the-shoulder game. If you don't run through the game with your thumb on the ALT (default enemy highlight) key, you're going to wonder where the wild things are (that are hitting you). Of course, real spear-throwing goblins would probably not be dressed in hunter's orange to stand out, so to me this kind of makes sense anyway. The action is fast, and there are some places where you will face being overwhelmed by the sheer volume of Amazons, zombies, goblins, and other nasties of the world.

So why do I like DOM?

I mentioned I enjoy originality, and any game where the magic you study affects the character to change their appearance (with additional benefits and drawbacks) adds an element to the game that I have not seen other games capture. Every spell learned or studied affects the character's ultimate ability to resist fire, radiation, physical impact, and other types of damage hurled at the character in the course of the game. But that's only the starters.

DOM is a game about choices. The game is linear ONLY in the major plot line - everything else is up for grabs. Four main character archetypes, 3 alignments, determining whether the player is Immortal (can respawn when killed) or not (can't - Death means a new game.) You can even put off completing Chapter I side quests until the very end of the game if you like. The character growth is slow, so you will want to think some before plucking the points accrued during a level-up. But I mentioned choices...

The player can pursue 12 schools of magic, from Bone to Blessing to Blood to Elemental. None are exclusive of any others. Each spell level researched literally shapes the character. :) As part of level advancement, you get some points to furhter develop magic ability, but there is also a separate skill path. Should you concentrate on enchanting (adding more powerful runes to items) or crafting (adding metals with magical properties to items)? THEN there are the item combinations. Players hunt for runes which can be added to items individually or combined to form rune words that give additional benefits. Or the player can instead concentrate on building up various armor sets of specialized armor piec