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Druuna - Morvus Gravis

£8.99
or 14 221 Blue Coins
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GAME SUMMARY

Druuna - Morvus Gravis

Rating: 3.8 (5 votes cast)

Druuna: Sensual, voluptuous, alluring – the ultimate temptress. Doomed to live in a semi-vegetative state poised between life and death.

Those who inhabit her dark and decadent world are contaminated by a terrible plague that transforms them into bloodthirsty animals. Only with the help of ‘BrainHolder’, a computer connected to Druuna’s brain, can you take on the role of the heroine and relive the events that put her in her current state, and thus be in charge of her destiny. Confronting all manner of mysterious and immoral characters you must avoid the many pitfalls along her trail - From now on, Druuna’s life is in your hands…

Main features

  • An adventure game in a hyper- realistic, interactive real-time 3D world.
  • A highly engaging universe and scenario created by Paolo Eleuteri-Serpieri, author of the Druuna cartoon series.
  • A rich graphic environment enhanced by hi-fi quality audio: real-time 3D integrated, THX certified sound.
  • Cinematographic direction, with 60 minutes of full motion video cut scenes.
  • Lavish soundtrack with more than tenoriginal scores.
  • 3 different modes of play : Arcade/ Adventure 3D real time Interactive full motion video Interactive dialogs
  • 60 minutes of cinematics in a full motion video
  • Very realistic 3D graphics

 

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By elvinone posted 5th February 2011

An aged game, as suggested by the compatibility. Since the mouse isn't used in this game, "point and click" is a gross misnomer. Video is based on Win95 ideas, including a 4:3 aspect ration for those with widescreen monitors. Additionally, this is decidedly an adult game, based on erotic sci-fi comic books.

You'll spend some time figuring out controls. I've not yet figured out how directions actually correlate to the brain mapping which serves as navigation between Druuna's memories, and stumbled into them only by accident and repetition. Once in, the graphics are dated from a time we didn't have video cards that could handle lighting.

Cut-scenes were entertaining, and made the bulk of the game's appeal since they handle all of the storyline exposition.