Before playing this game I never even heard of Blitzkrieg (the game).
I found the setting very interesting and provocative, an alternate history that is, by and large, very plausible.
And, to be honest, I liked the shift in the game, instead of fighting to "win the war" all factions are busy with far more pressing issues... surivival.
Game plays on two levels, a turn bases strategical, that shows the operating theater with its key structures (depots, factories, airstrips, radars) and operational targets.
Battles, be it encounter between troops or actions to defend/capture installations, are played out in real time.
Graphics are isometric, but are quite well made, to be honest they work.
you have a whole range of units, though your primary striking units will be tanks.
Another noteworthy thing is the supply structure on the battlefield, your vehicles will expend fuel and ammo that needs to be replenished if you want to keep them on a top fighting shape, ambulances will be there to help heal your infantry platoons and engineering trucks are there to help repair structures (like bridges) lay down pontoons, clear or set minefield or even perform limited repairs to your fighting units.
That last bit is worth mentioning twice, combat units seem to get two types of damage, permanent (the health bar is reduced and can only be repaired off the field) or I am going to call it superficial (noted by the health bar having a section of it turn red) these latter ones are the ones that your engineers can repair on the field.
Infantry is, well, a bit of cannon fodder in this one. in the open, they wont last long against a tank, but if entrenched, either in a trench or in a building, things change. their anti armor weapons )RPGs- Bazookas) don't deal all that much damage, but if the tank is close enough... (this is particularly nasty in urban environs).
Next we have artillery, these units have *range* not big on accuarcy (specially if firing blind) but can deal considerably damage. Of course, they also "show" themselves to the enemy when shooting so, be ready for counter fire (this one works both ways. sneding a lone SP unit far from your forces and firing a few shots at random or places where you suspectis a great way of locating the enemy's)
Lastly we have airpower, for you tuo use this you need to have an airstrip in range of the battle and it can be deadly, particularly fighter bombers, since they actually stay in the field and tend to strafe to their hearts contents.
All your permanent units (Tanks, SP arty, mobile AA, and all the air units) gain experience, this is important, the more veterancy of a unit, the faster they'll spot the enemy and the more accurate they will fire.
this can and will mean the difference between life and dead in the battlefield (or at least victory or defeat)
Now let's talk about the bad, the maps get repetitive, so you'll be able to more or less guess where the enemy