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Cuban Missile Crisis

£17.99
or 28 457 Blue Coins
PEGI 12
GAME TUTOR
REVIEW

SCREENSHOTS

GAME SUMMARY

Cuban Missile Crisis

Rating: 3.4 (313 votes cast)

Cuban Missile Crisis is a real-time strategy game combined with a global turn-based tactical mode, thrusting gamers into a world ravaged by the military-political confrontation between the USA and USSR in 1962.
Cuban Missile Crisis offers an alternative interpretation of the events that followed the infamous nuclear stand off between the United States and Cuba.

As the stalemate collapsed, the two superpowers unleashed their nuclear arsenal on the world, levelling its metropolitan expanses and leaving scorched radioactive deserts. The cities that managed to survive the disaster realised that the most precious resources were now clean earth and water.

The remaining world citizens found themselves in a war fighting for their very survival.

Cuban Missile Crisis provides an interesting mix of real-time battles and a turn-based global strategy mode, forcing players to use tactical troop movements while managing resources and armies. Conquer new resources, track new borders, create a new map of the world.

  • Dozens of missions, through the four sides of the conflict (USSR, the French and German alliance, China, the American and British alliance).
  • New types of weapons and equipment – helicopters, rockets, reconnaissance troops, etc.
  • Radioactive contamination zones that have an influence upon military equipment and troops.
Windows logoSYSTEM REQUIREMENTS

RELATED PRODUCTS

REVIEWS

Cuban Missile Crisis review

By aluinie posted 15th April

The end of thr third world war and the looming of a nuclear winter. This game is about the survivors of the war gathering enough resources to escape the coming nuclear winter.

The storyline has an interesting what if scenario. The game plays well with a tactical map for overall stratagy and when the two armies meet it moves into a real time stratagy map at lcoal level.

Graphics and sound are good and the game plays well.

Cold War strategy

By Fred_DM posted 12th April

This is a real-time strategy game based on the popular 'Blitzkrieg' engine. Actually, it has both a turn-based strategic part, in which you move your formations and initiate battles, and a real-time tactical part in which you lead your individual forces into combat.

The game is very authentic even though the scenario - the Cold War gone hot - is fictional. You get to command a wide range of 1950s-1960s military vehicles from Eastern and Western powers, and gameplay is realistically tactical, as you'd expect from a game with Blitzkrieg heritage.

Being set during the Cold War era makes this game fairly unique considering there aren't many games set in this particular period of time.

Works flawlessly in W7 64-bit, supports high resolutions and still looks fairly pretty for such an old game.

Highly recommended to strategy enthusiasts and those interested in the Cold War.

Cuban Missile Crisis review

By spinefarm posted 9th April

The game is Blitzkrieg 1 with post WW2 tech. The strategic level campaign map is very nice and it works well. The only problem with the game is the very hard difficulty. The battles are very unforgiving and the enemy AI seems to have some viewing advantages, though that is not a fact.

If you liked Blitzkrieg 1 then there is a good chance you will like this one, a lot. If you want a hard real time strategy game, then this is it

Cuban Missile Crisis review

By ecam posted 6th August 2010

Well, one thing that Gamersgate forgot to tell you about this game is that this game doesn't work on Windows 7. I have to go create a new partition and install windows xp. Compatibility mode doesn't works.

Back to the game, this game is like blitzkrieg 1 but has much higher learning curve. You got a mechanized division placement and theater of war map before you can actually start your battle. And lengthy background story.

I like the mechanized division function. You have to maintain supply and can change your division units. In addition, by controlling airbase and factory, you'll get the much needed supplies and air support.

The only confusing thing is that to trigger battle, during your turn, you have to drag and drop your division icon on the enemy icon. But you'll get the hang of it as the game progress.

Much like blitzkrieg the infantry is very much useless and only to be used for scouting. You tanks are the lords of the battlefield provided it didn't get spotted by artillery.

If you enjoy blitzkrieg, you'll enjoy this game.

Cuban Missile Crisis review

By Hanekem posted 14th June 2009

Before playing this game I never even heard of Blitzkrieg (the game).

I found the setting very interesting and provocative, an alternate history that is, by and large, very plausible.

And, to be honest, I liked the shift in the game, instead of fighting to "win the war" all factions are busy with far more pressing issues... surivival.

Game plays on two levels, a turn bases strategical, that shows the operating theater with its key structures (depots, factories, airstrips, radars) and operational targets.

Battles, be it encounter between troops or actions to defend/capture installations, are played out in real time.

Graphics are isometric, but are quite well made, to be honest they work.

you have a whole range of units, though your primary striking units will be tanks.

Another noteworthy thing is the supply structure on the battlefield, your vehicles will expend fuel and ammo that needs to be replenished if you want to keep them on a top fighting shape, ambulances will be there to help heal your infantry platoons and engineering trucks are there to help repair structures (like bridges) lay down pontoons, clear or set minefield or even perform limited repairs to your fighting units.

That last bit is worth mentioning twice, combat units seem to get two types of damage, permanent (the health bar is reduced and can only be repaired off the field) or I am going to call it superficial (noted by the health bar having a section of it turn red) these latter ones are the ones that your engineers can repair on the field.

Infantry is, well, a bit of cannon fodder in this one. in the open, they wont last long against a tank, but if entrenched, either in a trench or in a building, things change. their anti armor weapons )RPGs- Bazookas) don't deal all that much damage, but if the tank is close enough... (this is particularly nasty in urban environs).

Next we have artillery, these units have *range* not big on accuarcy (specially if firing blind) but can deal considerably damage. Of course, they also "show" themselves to the enemy when shooting so, be ready for counter fire (this one works both ways. sneding a lone SP unit far from your forces and firing a few shots at random or places where you suspectis a great way of locating the enemy's)

Lastly we have airpower, for you tuo use this you need to have an airstrip in range of the battle and it can be deadly, particularly fighter bombers, since they actually stay in the field and tend to strafe to their hearts contents.

All your permanent units (Tanks, SP arty, mobile AA, and all the air units) gain experience, this is important, the more veterancy of a unit, the faster they'll spot the enemy and the more accurate they will fire.

this can and will mean the difference between life and dead in the battlefield (or at least victory or defeat)

Now let's talk about the bad, the maps get repetitive, so you'll be able to more or less guess where the enemy

Cuban Missile Crisis review

By trusteft posted 28th April 2009

The game is Blitzkrieg 1 with post WW2 tech. The strategic level campaign map is very nice and it works well. The only problem with the game is the very hard difficulty. The battles are very unforgiving and the enemy AI seems to have some viewing advantages, though that is not a fact.

If you liked Blitzkrieg 1 then there is a good chance you will like this one, a lot. If you want a hard real time strategy game, then this is it.