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Combat Mission: Afrika Korps

£22.50
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PEGI 12
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Combat Mission: Afrika Korps

Rating: 4.2 (16 votes cast)

Combat Mission: Afrika Korps covers the war in North Africa, Italy and Crete from 1940 to 1945. From the sweeping deserts of Libya to the mountainous Gothic Line in Northern Italy to the islands of Crete and Sicily. Combat Mission: Afrika Korps will bring combat to very diverse areas each with their own unique forces available, terrain and weather.

Battles and Operations can be designed, modified and customized by the player with the full Editor that is built into the game. Create your own maps, save them and even re-use them in different battles using the new Map Import Feature or let the powerful Automap creator do it for you.

  • There is much new, different, and better about Combat Mission: Afrika Korps. While the game is based on its award-winning predecessor, Combat Mission: Barbarossa to Berlin, it introduces new desert environments and terrain types, as well as features like multi-turreted vehicles and dust clouds from explosions and moving vehicles.
  • Most features break with "standard" conventions, like spotting via sound, or misidentification of targets. Others simply do a much better job, like the instant feedback 3D LOS check. Still others go into uncharted territory, like the adjustable waypoint movement system and incredibly accurate armor penetration algorithms.
  • Battles and Operations can be designed, modified and customized by the player with the full Editor that is built into the game. Create your own maps, save them and even re-use them in different battles using the new Map Import Feature or let the powerful Automap creator do it for you.
  • Use the Quick Battle Generator to make a new battle for limitless replayability or play one of the many included Scenarios and Operations.

 

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Combat Mission: Afrika Korps review

By danielprates posted 16th June 2010

The "combat mission" series is a very well-successfull attempt to model tactic warfare. Basically what you have here are real scale terrain, units and combat - and what is even more important, a real time flow where reactions, speeds, movement and fire rounds works in a very realistic timing. In my point of view this is the best feature of the combat mission series. All of this flows in a perfetcly controlable 3D envoiroment. To manage all of this could be difficult, so this is how the game works: you have an orders phase, where you tell your units what to do. Then you just click "play" and you sit back and watch one minute of combat. After this one minute elapses, the game pauses and you remake (or keep) your orders. This may sound weird but actually it is a great sistem, since it also recreates the difficulty involved in giving orders and having your troops to respond to them.

Units are perfectly - I mean perfectly - depicted, specially vehicles, their speeds, armaments, reactions and etcetera. This is a must-have for strategy gamers.