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A Valley Without Wind

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GAME SUMMARY

A Valley Without Wind

Rating: 4.1 (55 votes cast)

A 2D sidescroller without a linear path. An action game with tactical combat and strategic planning. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).

Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn arcane rewards, or roam the wilds to uncover secret missions and stashes of magical loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement, recruiting them to help you in return.

You choose how to play, and the world adapts around you.

Key Features

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.

  • You have choice. The world of Environ is procedurally generated, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)

  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.

  • The game adapts to how you play: as you demonstrate your proficiency, monsters upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!

  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.

  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.

  • Become a community leader. Rescue NPCs, have them join your settlement, and construct buildings for them -- they may return the favor and help you.

  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.

  • Difficulty levels give exactly the challenge you want, from casual to hardcore on both platforming and combat independently.

  • New updates are arriving all the time packed with additional content, improvements, and more.

 

Windows + Mac logoSYSTEM REQUIREMENTS

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REVIEWS

A Valley Without Wind (Beta) review

By KingFriday posted 21st December 2011

I'm quite hooked on AVWW already in it's early life, there's a great game here for people who enjoy a lot of exploration, whether necessary or not, it's there to be done. A part of the game which surprised me was the subtle undercurrent of humor throughout, which I really appreciate and feel adds a good deal to the world of AVWW.

On the technical side, the controls are very tight even in hectic situations, they also happen to be entirely configurable and there is also controller support. There are some nice touches in the technical department, one being a prompt to backup your saved game before loading, if anything tragic were to happen. I think it's also important to note that it has a built-in update system, so there's hassle-free patching throughout the Beta and beyond.

A Purchase Without A Game ...

By Psyringe posted 16th December 2011

... was the first title I gave that review, because I just couldn't seem to get it working. The game constantly froze and crashed my PC, sometimes on startup, sometimes for as simple things as clicking the "Quit" button. The problem apparently was that the game constantly triggered warnings from my firewall, which then couldn't be shown over the fullscreen display of the game. Setting the firewall to "Game Mode" helped with that.

The game itself looks nice and stylish, but also rather barren right now. It also currently doesn't do much in terms of explaining itself. The things that are there look promising, but the feature I'm most curious about (the strategical metagame) is also the least developed one. It doesn't look like a bad game, but for the current content, 10 € is a tall order - on the other hand, since it also includes free upgrades later, it could very well pay off later if the game does live up to its potential.

One further issue I'm having: I play most games with a Microsoft Strategic Commander (which simulates keystrokes). Most games have no problem with that, but AVVW simply doesn't recognize any input from the device, I _have_ to use the keyboard, which makes playing a bit inconvenient for me.

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