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Achtung Panzer: Operation Star

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GAME SUMMARY

Achtung Panzer: Operation Star

Rating: 4.8 (64 votes cast)

Manuals- Tactical and Operative modes (for Achtung Panzer and Steel Armor series) :

http://www.graviteam.com/Manuals/tactics_manual_eng.pdf

 

High replayability and flexible AI. It chooses the best strategy based on behavior rather than a
script. Scenarios can be replayed using different tactics, as though playing against a human opponent.

Real soldier behavior: every soldier has several basic parameters, such as experience level,
fatigue, and morale, which affect their behavior and effectiveness

Detailed recreation of weapons and realistic ballistics: bullets and projectiles follow accurate trajectories

Comprehensive vehicle damage system: engine, suspension, weapons, and aiming mechanisms can all be damaged separately, affecting the combat capabilities of the vehicle

Destructible environment: nearly everything can be blasted and destroyed, from ground terrain to
houses and enemy defenses. All traces of previous battles remain on the battlefield

Dynamic day, night and weather effects, all of which affect combat through terrain traversability,
battlefield visibility, hidden force capabilities, and more, smoke screens, light flares e.t.c.

Military encyclopedia with 3D model viewer and detailed data on all units, describing their
historical and in-game characteristics

  • 8 operations for the Red Army and Wehrmacht
  • More than 60 detailed units of the Soviet Union, Germany and UK, including Pz IV "Tiger", MkII "Matilda" and KV-1 with various modifications.
  • Huge realistic landscapes (over 260 sq km), reconstructed by the topographic maps and photo.
  • Quick battle anywhere in the operation areas.
  • Mod utility set and campaign editor

 

Reviews:

Achtung Panzer: Operation Star - review - 7/10

"... Even if I compare with Combat Mission, I would emphasize that apos not try to copy or emulate other games on the market today. Graviteam have their own vision and their own way to make games, making them one of the games developers, which I think makes the very best in this niche market."

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Achtung Panzer: Operation Star review

By MaceUK71 posted 25th Jan

This is a great improvement over Achtung Panzer: Kharkov 1942 by the same devs. Same UI but with some subtle changes and the graphics engine is beautiful with great detail, just don't spend time drooling over your panzers when you are being flanked!

Once you read the PDF manual and work out the UI it is easy to play but does look odd and different to start with and I think this puts a lot of people off but don't let it! Don't miss out on a great WW2 RTS.

Achtung Panzer: Operation Star review

By mvrusso posted 9th Jan

A significant improvement over AP43. If you bought the first one, wait for a sale. If you don't have any of this series, Op Star and the new expansion is worth full price. They now have a manual and strategy guide, so once you get used to the interface, it flows. Tons of small details for players who appreciate those things. Along the lines of CM Normandy, but without CM2's awesome editor. There is a nice skirmish mode, though. More for the wargamer than RTS player here, for sure.

Achtung Panzer: Operation Star review

By RedCommissar posted 29th Dec 2011

This game, is pinnacle of operative-tactical realism in RTS gaming industry (even as part turn-based game). Map scales are realistic (That means you need to use acceleration a lot), unit object sizes too, it has a compact gameplay, very direct, and whats important, constantly expanding.

Soon a new patch needs to come that will add more dept in logistic, and many other gameplay changes, and they are doing tests with multiplayer (hopefully COOP ones too). Basically, for those who like war simulations and games, this WW2 title will leave you awed. Might I say, if Soviet Union development teams created RTSs, they would look like this.

Bottom line, game is very realistic in aspects that other games avoided, but its very dynamic and interesting. Which is real mix 5/5!

Achtung Panzer: Operation Star review

By graviteam posted 23rd Nov 2011

Eurogamer.dk- review - 23 November, 2011

http://www.eurogamer.dk/articles/2011-11-23-achtung-panzer-operation-star-anmeldelse

Review by: Martin Wiinholt

Rate: 7/10

"...Even if I compare with Combat Mission, I would emphasize that apos not try to copy or emulate other games on the market today. Graviteam have their own vision and their own way to make games, making them one of the games developers, which I think makes the very best in this niche market."

First impressions

By mvorkosigan posted 4th Nov 2011

I had been waiting for some time the release of this game in the "West" (it was released at least one year ago in Russia) and after a couple of quick playthroughs I've got mixed feelings. This is a pretty sophisticated title which is flawed by the lack of proper documentation.

The graphics are outstanding. You really get the feeling of being fighting for the Rodina on the steppes to the south of Kharkov. They got a really good rendition of the land: elevation, vegetation, roads and other elements are modeled with care and great detail. Vehicles really strike to me as particularly well done. Infantry moves like people, although some animations seem to be taken out from some Soviet propaganda film, with soldiers throwing their weapons to the sky when hit by a mortar fragment. The graphics engine is really one of the best I've seen on a tactical wargame. For instance, soldiers graphics become billboards when you're far from them, smoothly transitioning to a lush 3D model when you close on them.

However graphics in a wargame, in my opinion, should cater more to transmit faithful information to the player about what's going on than to get from us an "Oh, shiny!". In this department I find this to be lacking. When you look at the action really close you can see your infantry - especially when defending - doing weird stuff, such as wandering like zombies in the middle of an intense firefight.

The User Interface it's very good, though it suffers from some weird translation - what does exactly mean the order "Hidden Move"? - and a quite whimsical choice of hotkeys, which can be remapped to our liking. Although I've still to master it, I've found it has all kinds of tools for focusing the attention of the player on important events happening on the battlefield. It allows you, for instance, to decide whether the game gets paused when a friendly unit spots an enemy unit, takes losses, etc. One can also get the UI to focus on the unit in question and other options I'm not sure what they're doing because of the translation.

The campaign being portrayed is a really interesting battle - if relatively obscure - http://en.wikipedia.org/wiki/Operation_Star which has been seldom visited in wargaming in general. It also comes with a Quick Battle system, which allows to select the battle place - restricted to the locations modeled with excruciating attention to detail - and to buy the opposing forces. Besides that, it apparently comes - haven't checked it yet - with a fully featured Operation editor. So, in theory, one could make campaigns covering a good proportion of the many battles fought in the Eastern Front during November 1942 and March 1943.

Regarding the simulation I've got mixed feelings. The infantry combat model looks good, but I'm not really sure until I get to observe more battles that it's in the same league as the recently released Combat Mission Normandy. TacAI seems to be quite good, though, and there are plenty of parameters that can be controlled from the UI - such as formation - which allow to nuance the generic commands available (Move, Attack, Defend, Recon, etc.).

Where I find Operation Star really lacking is in the documentation department. There's an ingame tutorial - called "Training Mode" - which is quite inflexible. To make an analogy, it's a bit like someone pulling your ear to make you pay attention to the many - perhaps overwhelming - options available, and the order in which the tutorial "pulls your ear" feels a bit random. There's NO manual explaining with some depth formations, unit orders, etc. and other stuff that would be nice to know about.

I'd certainly recommend this game to people heavily into computer wargaming at the tactical level interested in the Nazi-Soviet struggle, who don't shy away from Real Time gameplay (though pausable and as I said before, you can link pause with events), lack of multiplayer and absence of any real documentation.