Achron (PC)

SCREENSHOTS

GAME SUMMARY

Achron (PC)

Rating: 3.6 (15 votes cast)
Includes two copies of Achron - Send the extra copy to a friend.
Reviews:

"This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out."9/10 - RTS Guru

"Hazardous is taking a big risk with Achron... to add something so compelling to an established genre that players would be willing to take a chance on it... they have succeeded." 4/5 - AVault

"Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe."8/10 - Gamers Daily News

How would you command your forces if you stood outside of time? Send your units forward and backward through time to the very moment when they're needed most? Double your forces by sending them back to fight side by side with their past selves? Would you execute a feint by executing an attack on their resources, and then change your original orders to target their production facilities? Or would you go deeper...

Achron is the world's first meta-time strategy game, allowing you to dynamically alter your past and future actions, send your units back and forth through time, even engineer temporal paradoxes that work to your advantage. Play through four single player campaigns, or then go online to face off against your friends in a fully dynamic temporal environment!

Key features:

  • The first game to ever feature competitive multiplayer time travel
  • Time travel strategy allows for creative and subversive tactics which can be chained together to protect, undermine, escape, and set traps in nearly infinite combinations
  • Move freely around the timeline to preempt your opponent's strategies, gather intelligence from different time frames, and undo tactical mistakes
  • Send your forces forward and backward through time
  • Up to 15 simultaneous players in a single game
  • Order heirarchies allow for easy management of large groups of units across multiple time frames
  • Unique RTS gameplay mechanics balanced by state-of-the-art mathematical game theory techniques
  • Compelling and thought-provoking story
  • 30+ hour single player experience of four single player campaigns, spanning 35 unique and engaging levels
  • Includes level editor and SDK that allows players to easily create their own maps and game mods
  • Achron's engine tackles classic time travel scenarios, including paradoxes, allowing players to effectively create their own fully fledged time travel stories in battle
Windows + Mac logo

System Requirements

    • Microsoft Windows XP, Vista, or 7; an ATI or Nvidia graphic card from within the last 3 years
    • A dual core processor; 1 GB of RAM; 1 GB of free hard drive space.
    • Mac: OS X version 10.6.3 capable of running 64-bit binaries. This experimental release requires a dual core processor, and has not yet been tested across many hardware configurations yet.

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REVIEWS

Achron (PC) review

By pierpat posted 11th March 2012

In theory, Achron is a very intriguing game. In practice, the difficulties of handling multiple timelines becomes readily apparent. Namely, issuing orders in the past or the future becomes an absolute mess as old (or is it new?) commands aren't automatically overwritten, and if you change times, your new (or is it old?) orders might not be executed yet. The confusion is a direct result of the game's primary draw, and I'm not sure of a way around it. While I certainly commend the game's ability to introduce new, novel strategies thanks to time manipulation, the act of issuing a simple move order in the past and then having to wait to see the results sweep to the present will frankly befuddle a lot of players, especially as you are trying to issue different orders at other times. Still, there’s a host of strategies that you’ll only find in Achron. For a game where you are able to move forwards and backwards through time, though, there is certainly a lot of waiting for troops to move, resources to accumulate, and orders to refresh down the timeline. The game's three races play differently, at least in terms of building units and structures (all have the same basic types of units). I like how Achron allows you to organize your units into a hierarchy by specifying a commander, but it doesn't provide a list of commanders in a handy location for quick reference. The single-player campaign is painful: specific, mandatory objectives and lots of scripted events are meant to make you manipulate the timeline, but usually they just require trial-and-error repetition to navigate past whatever tough obstacle comes next. Achron also has a dearth of documentation; the game really needs brief, to-the-point hands-on tutorials for all the races and the unique time mechanics of the game. Achron features skirmish and multiplayer battles that are more appealing, and I found the AI to be decent enough to substitute for human opponents if you can't find any. In the end, though, Achron is a bright idea that falls short of enjoyable execution.

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