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Armada 2526 SuperNova

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PEGI 12
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Armada 2526 SuperNova

Rating: 4.1 (79 votes cast)

Supernova, the first expansion for Armada 2526 gives you 4X more. More to explore, more to exploit, more to exterminate and expands you’re gaming horizons by letting you challenge your friends via LAN or PBEM play.

More To Explore and Exterminate
There are new star and planet types to discover, and more than 30 special features to make each star system distinctive. You may encounter tachyon storms, psychic plants, primitives or find abandoned alien technology that advances your own research. Two new races, with their own ships and special characteristics, await your discovery, befriend them, play as them, or exterminate them as you wish.

More To Exploit
A new trade system lets you construct networks to trade valuable commodities between the stars, both between your own worlds, and with other players. Alien relics, rare minerals, tourists, or even natural anti-matter, your freighters carry them all. Choke an enemy with trade embargoes, or blockade their planets with stealth ships operating behind the lines. But trade and tourism bring less welcome visitors too. The new espionage system lets you plant spies to gather information or steal technological secrets, or drop special forces that can sabotage defenses before an attack.

More Technology
Fifty new technologies open up new strategies and tactics. Confound your enemies with hard to detect stealth ships, jam their missiles with electronic warfare, build fighter stations to defend your planets, and blitz defenses with storm troopers. Research Gaia to make everyone happy, or grind them under your heel with a variety of more powerful warships and upgraded weapons.

Experience the game in a completely new way by taking on human opponents. Armada’s simultaneous order system makes it ideal game for multi-player action. Now you can crush your friends playing over LAN( local area networks) or PBEM (play by email).

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REVIEWS

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By vmxa posted 5th February

If you are like me and are always looking to find a decent TBS game and especially a space one, then you will know what my persective is for this review. Simiply put, I like this game and it has been a long time, since I felt that way on a 4x game.

The manual is very sparse, but the tutorial lets you encounter most of the issues you will find in a normal game. The colony management is not overly burdensome. The research tree is about the size I think is proper.

Not like a few games, where you have too many branches and too many techs. Where they come so fast you do not really get to use them. That is important to me as what is the fun of getting that cool tech, if it is not going to really be a factor in the game?

You are only allowed 4 research structures per planet, so you will not be racing through the techs right off.

Planets have a finite number of "tiles" that can house structures and you cannot just plop one down in a tile. It has to become open. That is done by having more population. Pop can be ferried over or grow at its own rate.

Like many games in the post civilization III era, you can have happiness issue. I am not a fan of that, but what can you do?

The game is like many recent ones, where you play turn based, except in combat. Combat is done on a planet from space. If you land ground units then you see them fight from a high in the sky view.

You can zoom in on all combat. You can do the usual auto resolve at the start and they have an acceleration button, if you elect to go manual combat. It is not all that useful as it barely speeds up a battle. Not alot of fun, if you killed of the ships and have no ground units and they do.

You have to wait for several minutes for the non event battle to conclude. Victory can give you score points, so it is best to be sure you can win the battle an not have any ground units left on the planet.

I would say the combat part is not really all that interesting and unless you need to manage the battle to win it, you will be using auto.

Certainly a game worth having for those of us that love this genre.

Armada 2526 SuperNova review

By anoel posted 2nd November 2011

Nice expansion with proper monitoring of Ntronium Games. The last 1.04 patch added three new races in the game and AI developpement. Bit less visual but more rich and deep than GalCiv2.

Armada 2526 SuperNova review

By echelonone posted 1st October 2011

I would recommend getting this expansion, my answer is a simple, but emphatic yes. If you enjoyed Armada 2526 before the expansion, You will surely enjoy what the expansion brings to this game. Just don’t get it for the new races alone, they aren’t really game changing, it is all the other aspects that makes this expansion so worth getting. As far as an expansion goes I would say it is a must have for anyone who has the game or plans to pick it up

Armada 2526 SuperNova review

By naproxia posted 23rd July 2011

ok so this is supernova....i was hopeing for so much from this game and i was very dissappionted to me this expantion pack fells more like a patch and i would only recommend it if you absolutly love the game....but i would still wait till its on sale

Armada 2526 SuperNova review

By Raijen posted 30th May 2011

A great expansion to a great game, Supernova shores up quite a few of the flaws of the original game.

Although the new import/export system is nice, the besst feature as far as I'm concerned is the new planetary system features. These help set the planet apart from the old limited system. The new techs are a nice addition as well

The only real thing on my wishlist is customizable ships, however with the way the tech tree works this would require a total reworking of it. Maybe in a sequel.

All in all I gave this game 4/5, and would reccomend it to any turn based 4x fan.

Armada 2526 SuperNova review

By danielprates posted 28th May 2011

Though the unpatched armada 2526 got quite a lot of bad reviews (and I second a lot of them), this add-on really makes the game a lot better to play. It is still uncomparable to MOO, though.